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I'm sorry but I can't test build on linux environment.
What happen if you change _ref_prerasterized = nullptr; to _ref_prerasterized = Ref<ImageTexture>();?
I'm sorry but I can't test build on linux environment. What happen if you change _ref_prerasterized = nullptr; to _ref_prerasterized = Ref<ImageTexture>();?
Yes that work. But I got a new error. I have no time to figure that for now.
godot-svgsprite$ scons platform=linux target_name=libgodot-svgsprite target=release
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
g++ -o bin/x11/libgodot-svgsprite-release.so -shared cpp/src/rawsvg_loader.os cpp/src/svgsprite.os cpp/src/gdlibrary.os -Lcpp/godot-cpp/bin -Lcpp/lunasvg_build -lgodot-cpp.linux.release.64 -llunasvg.lib
/bin/ld: cannot find -llunasvg.lib: No such file or directory
collect2: error: ld returned 1 exit status
scons: *** [bin/x11/libgodot-svgsprite-release.so] Error 1
scons: building terminated because of errors.
I am on Ubuntu 22.04
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