@capacitor-community/native-audio
Capacitor community plugin for playing sounds natively.
Capacitor plugin for native audio engine. Capacitor v6 - ✅ Support!
Click on video to see example 💥
Maintainer | GitHub | Social |
---|---|---|
Maxim Bazuev | bazuka5801 | Telegram |
All audio place in specific platform folder
Andoid: android/app/src/assets
iOS: ios/App/App/sounds
Web: assets/sounds
To use npm
npm install @capacitor-community/native-audio
To use yarn
yarn add @capacitor-community/native-audio
Sync native files
npx cap sync
On iOS, Android and Web, no further steps are needed.
No configuration required for this plugin.
Name | Android | iOS | Web |
---|---|---|---|
configure | ✅ | ✅ | ❌ |
preload | ✅ | ✅ | ✅ |
play | ✅ | ✅ | ✅ |
pause | ✅ | ✅ | ✅ |
resume | ✅ | ✅ | ✅ |
loop | ✅ | ✅ | ✅ |
stop | ✅ | ✅ | ✅ |
unload | ✅ | ✅ | ✅ |
setVolume | ✅ | ✅ | ✅ |
getDuration | ✅ | ✅ | ✅ |
getCurrentTime | ✅ | ✅ | ✅ |
isPlaying | ✅ | ✅ | ✅ |
import {NativeAudio} from '@capacitor-community/native-audio'
/**
* This method will load more optimized audio files for background into memory.
* @param assetPath - relative path of the file or absolute url (file://)
* assetId - unique identifier of the file
* audioChannelNum - number of audio channels
* isUrl - pass true if assetPath is a `file://` url
* @returns void
*/
NativeAudio.preload({
assetId: "fire",
assetPath: "fire.mp3",
audioChannelNum: 1,
isUrl: false
});
/**
* This method will play the loaded audio file if present in the memory.
* @param assetId - identifier of the asset
* @param time - (optional) play with seek. example: 6.0 - start playing track from 6 sec
* @returns void
*/
NativeAudio.play({
assetId: 'fire',
// time: 6.0 - seek time
});
/**
* This method will loop the audio file for playback.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.loop({
assetId: 'fire',
});
/**
* This method will stop the audio file if it's currently playing.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.stop({
assetId: 'fire',
});
/**
* This method will unload the audio file from the memory.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.unload({
assetId: 'fire',
});
/**
* This method will set the new volume for a audio file.
* @param assetId - identifier of the asset
* volume - numerical value of the volume between 0.1 - 1.0
* @returns void
*/
NativeAudio.setVolume({
assetId: 'fire',
volume: 0.4,
});
/**
* this method will get the duration of an audio file.
* only works if channels == 1
*/
NativeAudio.getDuration({
assetId: 'fire'
})
.then(result => {
console.log(result.duration);
})
/**
* this method will get the current time of a playing audio file.
* only works if channels == 1
*/
NativeAudio.getCurrentTime({
assetId: 'fire'
});
.then(result => {
console.log(result.currentTime);
})
/**
* This method will return false if audio is paused or not loaded.
* @param assetId - identifier of the asset
* @returns {isPlaying: boolean}
*/
NativeAudio.isPlaying({
assetId: 'fire'
})
.then(result => {
console.log(result.isPlaying);
})
configure(options: ConfigureOptions) => Promise<void>
Param | Type |
---|---|
options |
ConfigureOptions |
preload(options: PreloadOptions) => Promise<void>
Param | Type |
---|---|
options |
PreloadOptions |
play(options: { assetId: string; time?: number; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; time?: number; } |
pause(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
resume(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
loop(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
stop(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
unload(options: { assetId: string; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; } |
setVolume(options: { assetId: string; volume: number; }) => Promise<void>
Param | Type |
---|---|
options |
{ assetId: string; volume: number; } |
getCurrentTime(options: { assetId: string; }) => Promise<{ currentTime: number; }>
Param | Type |
---|---|
options |
{ assetId: string; } |
Returns: Promise<{ currentTime: number; }>
getDuration(options: { assetId: string; }) => Promise<{ duration: number; }>
Param | Type |
---|---|
options |
{ assetId: string; } |
Returns: Promise<{ duration: number; }>
isPlaying(options: { assetId: string; }) => Promise<{ isPlaying: boolean; }>
Param | Type |
---|---|
options |
{ assetId: string; } |
Returns: Promise<{ isPlaying: boolean; }>
addListener(eventName: 'complete', listenerFunc: (event: { assetId: string; }) => void) => Promise<PluginListenerHandle>
Listen for asset completed playing event
Param | Type |
---|---|
eventName |
'complete' |
listenerFunc |
(event: { assetId: string; }) => void |
Returns: Promise<PluginListenerHandle>
Since: 5.0.1
Prop | Type | Description | Default |
---|---|---|---|
fade |
boolean |
Indicating whether or not to fade audio. | false |
focus |
boolean |
Indicating whether or not to disable mixed audio. | false |
Prop | Type |
---|---|
assetPath |
string |
assetId |
string |
volume |
number |
audioChannelNum |
number |
isUrl |
boolean |
Prop | Type |
---|---|
remove |
() => Promise<void> |