Create sprite sheets from particles ✨.
- Clone the repository or download it in a ZIP file.
- Copy the
addons/particles_renderer
folder to theaddons
folders in your project. - Enable the plugin by going to
Project > Project Settings > Plugins > Particles Renderer > Enable
.
To open the plugin, go to: Project > Tools > Particles Renderer
.
Once the plugin window is open, go to: File > Open
to select a scene.
The size that will used for the particles viewport and as base for scaling.
If keep proportions
is checked, when changing one value, the other value will be updated with the same value.
The number of frames that will be rendered.
The renderer will remove in-between frames from the total frames to match the number set.
If contiguous
is checked, the frames will be rendered one after another, without skipping any in-betweens.
If left unset (0
), all the frames set in FPS will be rendered.
The maximum number of frames per second which the particles will be rendered on.
The seconds the render process will take.
Not relevant if the particles are set to one_shot
.
The scaling factor applied to Base sprite size.
The path where the sprite sheet will be stored.
If no path is set when a file is opened, the path will automatically be the same as the opened file.
The name of the sprite sheet.
If no name is set when a file is opened, the name will automatically be the same as the opened file.
See CHANGELOG.
- hiulit
Feel free to:
- Open an issue if you find a bug.
- Create a pull request if you have a new cool feature to add to the project.
If you find this project helpful, please consider supporting it through any size donations to help make it better.
If you can't, consider sharing it with the world...
... or giving it a star.
Thank you very much!
- Source code: MIT License.