Releases: hk-modding/api
Releases · hk-modding/api
1.5.78.11833-74
Checksums
- Linux:
- e19442921b6dc40ce793750b1fac7ceac00545bec3e010145e4ca8293652ca55
- Mac:
- 892e94d6ae061a73c67c859fc7003be3c98d2b5ced5b2ee911d9c4079d1c882c
- Windows:
- 9cd98634ecc369ac4cb833611f1a7d5fe12fd88e74a2839f2856f8517bbc0229
Changelog
Bump version to v74
1.5.78.11833-72
Checksums
- Linux:
- d0108c90c77ce8f8341eb9e35687d39a35ad90a8267ccc4b35c6e1ca0d874a92
- Mac:
- e9f49336bf3d070100b0e8023652ebb1d8689bb1e7be2cee9e2c3817ba1978e2
- Windows:
- a0c29b915be89d8cfc4e1e3b4697768aa4927c5c904c34574600308827f76491
Changelog
Bump version
1.5.78.11833-71
Checksums
- Linux:
- 3f5d9689ff3e37177eb1c315bae3bcc7441c2d4f1f7579dc8480afdfb50fc4b3
- Mac:
- 763fb3e64169cfca64509a4dff23d22119d9e66bcf0c706bb88520f1b3fd3100
- Windows:
- d392429443be24a7c13ee8eda43f0ed6042885810b5d2f259c7d9c1fdde4ed83
Changelog
Bump version
- Fixes issue with invalid IL generation from the prepatcher.
1.5.78.11833-70
Checksums
- Linux:
- 3e03267d1015db60d4369bfb33d2f316f94d713850a798270b0f654b9d55828e
- Mac:
- 01bcf6e9b0fa527b5d10c56184ba34e91c493e0db3ac6b22e1fcedc8022f6b7d
- Windows:
- dee189070c012ac4417449a7ce653b9abb1a539a2959599f4aa91116f98c1f8d
Changelog
Bump version to v70
- Preload loading from @hklab
- Additional patching of methods from flibber-hk
1.5.78.11833-69
Checksums
- Linux:
- b1d9266cf98bba8c02e9208e79935074424ffc1263bcadc8f31f911e01d6af29
- Mac:
- e650b87d9bbfca3a55e841d675bf683923420a69ffc1da2199f7d1e2303e9b9a
- Windows:
- 4c72f071649df9ce979f523b14265346188f23937105dd64b8004ef821b9574d
Changelog
Bump version
1.5.78.11833-68
Bump version - Fixes builds for Mac - Allows clicking behind the console - AfterTakeDamage is more consistent - Public methods for IMenuMod - Fixes issue with global settings being saved even if mods haven't loaded.
1.5.78.11833-67
Bump version
1.5.78.11833-66
Bump version
1.5.78.11833-65
Update API to 1.5.78, v65
1.5.75.11827-64
Load all assemblies before initializing mods Closes #73. Prevents any issues with dependencies generally, and is easier than the resolve event, though I've left that in for safety.