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fix: adjust particle speed based on actual frame rate
- Add real-time frame rate measurement to normalize particle speed - Update frame rate calculation every 500ms for better performance - Apply frame rate adjustment (60/fps) to maintain consistent particle movement speed across different devices
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# example | ||
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## 0.3.5 | ||
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### Patch Changes | ||
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- Updated dependencies | ||
- [email protected] | ||
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## 0.3.4 | ||
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### Patch Changes | ||
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{ | ||
"name": "cesium-wind-layer", | ||
"version": "0.5.0", | ||
"version": "0.5.1", | ||
"publishConfig": { | ||
"access": "public" | ||
}, | ||
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