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Our implementation of a "Qute" project by a team of Qties

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CS1C - 2D Graphics Modeler Inc.

2D Graphics Modeler

Submitted by: Team Qties
Time spent: x hours spent in total


Description

This 2D Graphics Modeler will demonstrate the capabilities of 2D Graphics Modeler Inc's graphics engine. Potential customers will be looking for a 2D Graphics rendering library which can be integrated into their own software suite.













Concepts that we must use:

  • Inheritance
  • Aggregation
  • Exception handlers
  • a virtual function
  • at least two overloaded operators
  • at least one class that uses templates
  • at least one class that contains a pointer !!We must highlight these features in our code!!

Required Functionality

The following required functionality is complete:

  • Admin can access changing shapes
  • Vector class implementation
  • Read shapes from a parser
  • Add a shape
  • Remove a shape
  • Move a shape
  • Saving a shape

Gifs to show functionalities:

Login Screen

Guest - No permission

Admin - can access add/move/remove shapes

Moving Shapes

Adding Shapes

Removing Shapes

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Our implementation of a "Qute" project by a team of Qties

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