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ESP32 library to emulate PS2 keyboard/mouse for Arduino framework

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ESP32 PS/2 mouse/keyboard emulation library

This library allows ESP32 to emulate ps2 keyboard and/or mouse. PC fixes have been added from previous forkes to make it more reliable during post.

Electrical connections

The following is an easy way to get started:

  • Get a male-to-male PS/2 cable.
  • Cut the cable.
  • Use a multimeter to find the pinout.
  • Solder the cable to an ESP32 as follows.
ESP32 pin PS/2 pin example color
(any) DATA brown
(any) CLK orange
GND GND green

There is no need to connect the VCC.

Note: ESP32 is unofficially 5V tolerant, so you can directly connect PS/2 pin to the board. However, it is ideal to use a logic level converter like as:

Usage

You can see examples in examples directory.

#include <Arduino.h>
#include <esp32-ps2dev.h>

esp32_ps2dev::PS2Mouse mouse(17, 16);  // clk, data
esp32_ps2dev::PS2Keyboard keyboard(19, 18);  // clk, data

void setup() {
  mouse.begin();
  keyboard.begin();
}

void loop() {
  // move mouse
  // void move(int16_t x, int16_t y, int8_t wheel);
  // x: -255 to 255
  // y: -255 to 255
  // wheel: -7 to 8
  mouse.move(100, 100, 1);

  // press a button
  // void press(Button button);
  // button: esp32_ps2dev::PS2Mouse::Button::{LEFT,RIGHT,MIDDLE,BUTTON_4,BUTTON_5}
  mouse.press(esp32_ps2dev::PS2Mouse::Button::LEFT);

  // release a button
  // void release(Button button);
  // button: esp32_ps2dev::PS2Mouse::Button::{LEFT,RIGHT,MIDDLE,BUTTON_4,BUTTON_5}
  mouse.release(esp32_ps2dev::PS2Mouse::Button::LEFT);

  // click a button (press and release a button)
  // void click(Button button);
  // button: esp32_ps2dev::PS2Mouse::Button::{LEFT,RIGHT,MIDDLE,BUTTON_4,BUTTON_5}
  mouse.click(esp32_ps2dev::PS2Mouse::Button::LEFT);


  // press a key
  // void keydown(scancodes::Key key);
  // key: esp32_ps2dev::scancodes::Key::K_*
  keyboard.keydown(esp32_ps2dev::scancodes::Key::K_RETURN);

  // release a key
  // void keyup(scancodes::Key key);
  // key: esp32_ps2dev::scancodes::Key::K_*
  keyboard.keyup(esp32_ps2dev::scancodes::Key::K_RETURN);

  // press and release a key
  // void type(scancodes::Key key);
  // key: esp32_ps2dev::scancodes::Key::K_*
  keyboard.type(esp32_ps2dev::scancodes::Key::K_RETURN);

  // press and release keys
  // void type(std::initializer_list<scancodes::Key> keys);
  // keys: {esp32_ps2dev::scancodes::Key::K_*...}
  keyboard.type({esp32_ps2dev::scancodes::Key::K_LCTRL, esp32_ps2dev::scancodes::Key::K_A});

  // type string
  // void type(const char* str);
  // str: ASCII string
  keyboard.type("Hello, world!");
}

TODO

  • Write more examples.
  • Improve stability.
  • Clean up the code.
  • Test against various hosts.

Reference

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