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GMS-2.3.5-Menu-System

Dynamic Menu System Inspired by How to Make a Menu System (with Submenus) in GameMaker Studio 2! which was created by Peyton Burnham.

Example Sub Menu!

Peyton has no affiliation with this project. However, I prefer to give credit where credit is due, and he did inspire me. Would you mind watching Peyton's tutorial as this work builds upon his? He probably does a better job explaining this than my measly comments will.

If you need assistance with this project, please open an issue, and I'll get to it when I can. I do have a full-time job, so that might take a bit of time. Hopefully, this project will help someone.

This was built and compiled on windows 10.

Resources Used

Notable Assets

  • customFont - the font referenced above.
    • Do not tick copy to project or compilation fails. If anyone knows why, I'd love to to know how to fix it.
    • This allows us to not have to create a font sprite, which was nice in my use case.
  • objMenu
    • All of the logic, setup, and display happens here.
  • rmTitleScreen
    • A room to hold our menu object.
  • sprMenuBackground
    • A simple sprite made using PIXILART and 9 slicing.
  • datafiles/Menu System.exe
    • In case you want to see it in action without compiling.

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Dynamic Menu System

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