A GZDoom voxel weapon mod for Doom/Heretic/Hexen/Strife/Chex by Ermac (https://www.reddit.com/user/iAmErmac)
By design, this mod should allow the Doom Voxel VR weapons working with the other map-packs and gameplay mods which don't change the monsters and weapon system too much from the vanilla Doom/Heretic/Hexen/Chex/Strife etc.
There are other optional weapon sets included, voxel pickup models, bullet tracer and particle/smoke (Enhanced mode) effects for the weapons available in the Voxel weapons Options. When enhanced mode is enabled, the Super Shotgun, Rocket Launcher, Plasma Rifle and BFG will have alt-fire enabled. In vanilla mode only BFG has alt-fire enabled (Doom beta BFG effect as alt-fire).
- Can switch between 3 sets of voxel weapons anytime
- Optional enhanced mode. More SFX and smokes, enables alt-fire
- Optional voxel pickup models
- Optional bullet tracer for pistol, shotgun and machinegun (works regardless of enhanced mode)
- Optional fast weapon switching mode
- Built-in compatibility extension to adapt to any custom iwad/wad with custom weapons/ammo
Currently this mod supports following wads:
- Doom
- Doom 2
- Heretic
- Hexen
- Strife
- Chex Quest (https://www.moddb.com/games/chex-quest/downloads/chex-quest-3-official-release)
- Freedoom (https://freedoom.github.io/download.html)
- Blasphemer (https://github.com/Blasphemer/blasphemer/wiki/Experimental-build(s))
- Harmony (https://www.wad-archive.com/wad/Harmony-v1.1)
- The Adventures of Square (http://adventuresofsquare.com/downloads.php)
- Rise Of The Wool Ball (https://forum.zdoom.org/viewtopic.php?t=56668)
- Fate: A Doom Total Conversion (https://www.moddb.com/mods/fate-a-doom-total-conversion/)
- Project Osiris: Alien Breed 3D (https://forum.zdoom.org/viewtopic.php?f=19&t=67666)
This has also been adapted to work well specifically with these mods:
- Death Foretold (D4T) (https://www.moddb.com/mods/death-foretold)
- Pirate Doom (https://www.moddb.com/mods/pirate-doom)
- Consolidated Wolfenstein 3D TC (https://www.afadoomer.com/wolf3d/downloads.html)
Always load this mod after the main wad and level wad so weapons can get replaced properly
Latest GZDoom VR: https://github.com/hh79/gz3doom/releases/latest
Latest GZDoom VR Dual Wield version: https://github.com/iAmErmac/gzdoomvr/releases/latest
To install:
Extract GZDoom-VR to a folder.
Copy original doom wads into the folder.
Copy this mod into the folder.
Run with gzdoomvr.exe -iwad zbloody_hell.wad -file LATEST_ZBLOOD_MOD LATEST_ZBLOOD_WEAPONS LATEST_ZBLOOD_VOXELS
OR use DoomRunner: https://github.com/Youda008/DoomRunner/releases/latest to load mods with GZDoom
Official QuestZDoom: https://github.com/DrBeef/QuestZDoom/releases/latest
Unofficial QuestZDoom: https://github.com/emawind84/QuestZDoom/releases/latest
QuestZDoom launcher: https://github.com/baggyg/QuestZDoomLauncher/releases/latest
To install:
Copy this mod into /sdcard/QuestZDoom/mods/
Load QuestZDoom Launcher. select this mod along with others mods
-
- Voxel doom replace all monster, weapons, props and items with fully 3d voxel models
-
- A flashlight that you can hold at your hand, or mount on weapons
-
- Enables a lot of VR focused features such as positional melee attacks and item pulling
-
- A weapon wheel adapted to use in VR
-
- Another weapon wheel mod to use in VR
-
- DamNums is a pretty simple concept: shoot monsters and little numbers pop out that tell you how much damage you did
- -Chell - for voxel weapon set
- Rogue_Steve - for the alternate voxel weapon set
- DooMAD, DooMGoaT, ReaperMan, Conrad RDW - for D4T voxel weapons
- Sgt Mark IV (Brutal Doom) - for enhanced effect sprites and codes
- Agent Ash (Beautiful Doom) - for enhanced effect sprites, sounds, codes and ideas on zscript
- Ryuhi (Heretical Doom) - for ideads on wad support (filter) codes