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## This file contains options that can be changed to customize your game. | ||
## | ||
## Lines beginning with two '#' marks are comments, and you shouldn't uncomment | ||
## them. Lines beginning with a single '#' mark are commented-out code, and you | ||
## may want to uncomment them when appropriate. | ||
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## Basics ###################################################################### | ||
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## A human-readable name of the game. This is used to set the default window | ||
## title, and shows up in the interface and error reports. | ||
## | ||
## The _() surrounding the string marks it as eligible for translation. | ||
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define config.name = _("Florante at Laura") | ||
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## Determines if the title given above is shown on the main menu screen. Set | ||
## this to False to hide the title. | ||
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define gui.show_name = True | ||
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## The version of the game. | ||
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define config.version = "1.0" | ||
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## Text that is placed on the game's about screen. Place the text between the | ||
## triple-quotes, and leave a blank line between paragraphs. | ||
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define gui.about = _p(""" | ||
""") | ||
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## A short name for the game used for executables and directories in the built | ||
## distribution. This must be ASCII-only, and must not contain spaces, colons, | ||
## or semicolons. | ||
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define build.name = "FloranteatLaura" | ||
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## Sounds and music ############################################################ | ||
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## These three variables control which mixers are shown to the player by | ||
## default. Setting one of these to False will hide the appropriate mixer. | ||
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define config.has_sound = True | ||
define config.has_music = True | ||
define config.has_voice = True | ||
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## To allow the user to play a test sound on the sound or voice channel, | ||
## uncomment a line below and use it to set a sample sound to play. | ||
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# define config.sample_sound = "sample-sound.ogg" | ||
# define config.sample_voice = "sample-voice.ogg" | ||
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## Uncomment the following line to set an audio file that will be played while | ||
## the player is at the main menu. This file will continue playing into the | ||
## game, until it is stopped or another file is played. | ||
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# define config.main_menu_music = "main-menu-theme.ogg" | ||
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## Transitions ################################################################# | ||
## | ||
## These variables set transitions that are used when certain events occur. | ||
## Each variable should be set to a transition, or None to indicate that no | ||
## transition should be used. | ||
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## Entering or exiting the game menu. | ||
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define config.enter_transition = dissolve | ||
define config.exit_transition = dissolve | ||
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## Between screens of the game menu. | ||
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define config.intra_transition = dissolve | ||
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## A transition that is used after a game has been loaded. | ||
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define config.after_load_transition = None | ||
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## Used when entering the main menu after the game has ended. | ||
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define config.end_game_transition = None | ||
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## A variable to set the transition used when the game starts does not exist. | ||
## Instead, use a with statement after showing the initial scene. | ||
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## Window management ########################################################### | ||
## | ||
## This controls when the dialogue window is displayed. If "show", it is always | ||
## displayed. If "hide", it is only displayed when dialogue is present. If | ||
## "auto", the window is hidden before scene statements and shown again once | ||
## dialogue is displayed. | ||
## | ||
## After the game has started, this can be changed with the "window show", | ||
## "window hide", and "window auto" statements. | ||
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define config.window = "auto" | ||
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## Transitions used to show and hide the dialogue window | ||
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define config.window_show_transition = Dissolve(.2) | ||
define config.window_hide_transition = Dissolve(.2) | ||
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## Preference defaults ######################################################### | ||
|
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## Controls the default text speed. The default, 0, is infinite, while any other | ||
## number is the number of characters per second to type out. | ||
|
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default preferences.text_cps = 0 | ||
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## The default auto-forward delay. Larger numbers lead to longer waits, with 0 | ||
## to 30 being the valid range. | ||
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default preferences.afm_time = 15 | ||
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## Save directory ############################################################## | ||
## | ||
## Controls the platform-specific place Ren'Py will place the save files for | ||
## this game. The save files will be placed in: | ||
## | ||
## Windows: %APPDATA\RenPy\<config.save_directory> | ||
## | ||
## Macintosh: $HOME/Library/RenPy/<config.save_directory> | ||
## | ||
## Linux: $HOME/.renpy/<config.save_directory> | ||
## | ||
## This generally should not be changed, and if it is, should always be a | ||
## literal string, not an expression. | ||
|
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define config.save_directory = "FloranteatLaura-1581379101" | ||
|
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## Icon ######################################################################## | ||
## | ||
## The icon displayed on the taskbar or dock. | ||
|
||
define config.window_icon = "gui/window_icon.png" | ||
|
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|
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## Build configuration ######################################################### | ||
## | ||
## This section controls how Ren'Py turns your project into distribution files. | ||
|
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init python: | ||
|
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## The following functions take file patterns. File patterns are case- | ||
## insensitive, and matched against the path relative to the base directory, | ||
## with and without a leading /. If multiple patterns match, the first is | ||
## used. | ||
## | ||
## In a pattern: | ||
## | ||
## / is the directory separator. | ||
## | ||
## * matches all characters, except the directory separator. | ||
## | ||
## ** matches all characters, including the directory separator. | ||
## | ||
## For example, "*.txt" matches txt files in the base directory, "game/ | ||
## **.ogg" matches ogg files in the game directory or any of its | ||
## subdirectories, and "**.psd" matches psd files anywhere in the project. | ||
|
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## Classify files as None to exclude them from the built distributions. | ||
|
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build.classify('**~', None) | ||
build.classify('**.bak', None) | ||
build.classify('**/.**', None) | ||
build.classify('**/#**', None) | ||
build.classify('**/thumbs.db', None) | ||
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## To archive files, classify them as 'archive'. | ||
|
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# build.classify('game/**.png', 'archive') | ||
# build.classify('game/**.jpg', 'archive') | ||
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## Files matching documentation patterns are duplicated in a mac app build, | ||
## so they appear in both the app and the zip file. | ||
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build.documentation('*.html') | ||
build.documentation('*.txt') | ||
|
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## A Google Play license key is required to download expansion files and perform | ||
## in-app purchases. It can be found on the "Services & APIs" page of the Google | ||
## Play developer console. | ||
|
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# define build.google_play_key = "..." | ||
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|
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## The username and project name associated with an itch.io project, separated | ||
## by a slash. | ||
|
||
# define build.itch_project = "renpytom/test-project" |
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