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Geometry Utilities
Petingo edited this page Aug 7, 2023
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1 revision
GeometryUtils.h
provides a list of functions for performing 3D geometry computation, such as plane-to-plane or line-to-plane intersection. Here are the available functions:
- Angle between two vectors
- Check if two vectors are in the same direction (angle < 90 degree)
- Projection point on plane
- Nearest point on line
- Extend line segment by length
- Form longest line segment from a list of co-line points
- Check if a point is in between a line segment
- Line & plane -> point
- Line Segment & plane -> point
- Line & line -> point
- Line * line segment -> point
- Plane & plane -> line