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Releases: indiesoftby/defold-playable-ads

1.5.1

01 May 13:02
9ad656c
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What's Changed

  • Set specific engine version by sha1 by @mozok in #18

Many thanks to @mozok for the first contribution!

1.5.0

25 Apr 15:30
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This version adds support for Defold 1.8.0.

1.4.1

30 Jan 22:20
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Quick-fix: Facebook Playable Preview Tool blocks the Gamepad API, so a temporary workaround has been added to the HTML5 template.

1.4.0

30 Jan 21:38
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What's Changed

Added support for Unity Ads, updated documentation, updated example to test how the sound is paused in the Unity Ad Tester when the player minimises the app.

1.3.0

22 Jul 20:17
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This version adds a new --architectures parameter that will keep only the specified architectures in the release file. The default architecture is now WASM, since most players have WASM support https://developers.poki.com/player-device-report/

1.2.5

22 Jul 17:40
130a5be
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This version adds support for Defold 1.4.8, which requires Java 17. Plus, removed the warning about running the game from local filesystem.

1.2.4

27 Sep 14:07
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What's New

  • Added a command line argument to exclude WebAssembly files (default is true) - --exclude-wasm <arg>.
  • Updated UglifyJS to fix issue #9.

Full Changelog: 1.2.3...1.2.4

1.2.3

13 May 20:18
02f735a
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What's Changed

  • Remove spaces and other characters from filenames to match Bob output by @dri-richard in #7

New Contributors

Full Changelog: 1.2.2...1.2.3