Skip to content

Commit

Permalink
basic game working
Browse files Browse the repository at this point in the history
  • Loading branch information
HexaField committed Oct 24, 2024
1 parent 7ef4b76 commit e97d326
Show file tree
Hide file tree
Showing 2 changed files with 219 additions and 0 deletions.
185 changes: 185 additions & 0 deletions src/ItemCollectGame.tsx
Original file line number Diff line number Diff line change
@@ -0,0 +1,185 @@
import {
Engine,
Entity,
EntityUUID,
PresentationSystemGroup,
SimulationSystemGroup,
UUIDComponent,
createEntity,
defineComponent,
defineQuery,
defineSystem,
getComponent,
setComponent
} from '@ir-engine/ecs'
import { AvatarComponent } from '@ir-engine/engine/src/avatar/components/AvatarComponent'
import { PrimitiveGeometryComponent } from '@ir-engine/engine/src/scene/components/PrimitiveGeometryComponent'
import { ShadowComponent } from '@ir-engine/engine/src/scene/components/ShadowComponent'
import { GeometryTypeEnum } from '@ir-engine/engine/src/scene/constants/GeometryTypeEnum'
import {
UserID,
defineAction,
defineState,
dispatchAction,
getMutableState,
getState,
matches,
useImmediateEffect,
useMutableState
} from '@ir-engine/hyperflux'
import { NetworkState, WorldNetworkAction, matchesUserID } from '@ir-engine/network'
import { TransformComponent } from '@ir-engine/spatial'
import { setCallback } from '@ir-engine/spatial/src/common/CallbackComponent'
import { NameComponent } from '@ir-engine/spatial/src/common/NameComponent'
import { ColliderComponent } from '@ir-engine/spatial/src/physics/components/ColliderComponent'
import { RigidBodyComponent } from '@ir-engine/spatial/src/physics/components/RigidBodyComponent'
import { TriggerComponent } from '@ir-engine/spatial/src/physics/components/TriggerComponent'
import { CollisionGroups } from '@ir-engine/spatial/src/physics/enums/CollisionGroups'
import { BodyTypes, Shapes } from '@ir-engine/spatial/src/physics/types/PhysicsTypes'
import { MeshComponent } from '@ir-engine/spatial/src/renderer/components/MeshComponent'
import { SceneComponent } from '@ir-engine/spatial/src/renderer/components/SceneComponents'
import { VisibleComponent } from '@ir-engine/spatial/src/renderer/components/VisibleComponent'
import { SpawnObjectActions } from '@ir-engine/spatial/src/transform/SpawnObjectActions'
import { getAncestorWithComponents } from '@ir-engine/spatial/src/transform/components/EntityTree'
import React, { useEffect } from 'react'
import { Color, MathUtils, MeshStandardMaterial, Quaternion, Vector3 } from 'three'

const ValidItemColors = ['red', 'blue', 'green', 'yellow', 'purple', 'orange', 'pink', 'brown'] as const

const ItemActions = {
spawn: defineAction(
SpawnObjectActions.spawnObject.extend({
type: 'ir.example.ItemCollectGame.ItemActions.spawn',
color: matches.literals(...ValidItemColors)
})
),

destroy: defineAction(
WorldNetworkAction.destroyEntity.extend({
type: 'ir.example.ItemCollectGame.ItemActions.destroy',
userID: matchesUserID // The user who collected the item
})
)
}

/**
* This state will keep track of how many items each user has collected
*/
const ScoreState = defineState({
name: 'ir.example.ItemCollectGame.ScoreState',
initial: {} as Record<UserID, number>,

receptors: {
onCollectItem: ItemActions.destroy.receive((action) => {
const state = getMutableState(ScoreState)
if (typeof state[action.userID].value === 'undefined') state[action.userID].set(1)
else state[action.userID].set((val) => val + 1)
})
}
})

/**
* This state holds active items in the game
*/
const ItemState = defineState({
name: 'ir.example.ItemState',
initial: {} as Record<EntityUUID, string>,

receptors: {
onCollectItem: ItemActions.spawn.receive((action) => {
getMutableState(ItemState)[action.entityUUID].set(action.color)
})
},

reactor: () => {
const items = useMutableState(ItemState).keys
return (
<>
{items.map((entityUUID: EntityUUID) => (
<ItemReactor key={entityUUID} entityUUID={entityUUID} />
))}
</>
)
}
})

const ItemReactor = (props: { entityUUID: EntityUUID }) => {
const entity = UUIDComponent.useEntityByUUID(props.entityUUID)

useImmediateEffect(() => {
if (!entity) return

setComponent(entity, ItemComponent)
setComponent(entity, VisibleComponent, true)
setComponent(entity, RigidBodyComponent, { type: BodyTypes.Fixed })
setComponent(entity, NameComponent, 'item')
setComponent(entity, TriggerComponent, {
triggers: [{ onEnter: 'onCollectItem', onExit: null, target: '' as EntityUUID }]
})
setCallback(entity, 'onCollectItem', (triggerEntity: Entity, otherEntity: Entity) => {
console.log(otherEntity, AvatarComponent.getSelfAvatarEntity())
if (otherEntity !== AvatarComponent.getSelfAvatarEntity()) return
dispatchAction(ItemActions.destroy({ entityUUID: props.entityUUID, userID: Engine.instance.userID }))
})

/** @todo fix bug where triggers on child entities dont run callbacks */
const colliderEntity = entity
// const colliderEntity = createEntity()
// setComponent(colliderEntity, NameComponent, 'item-collider')
// setComponent(colliderEntity, VisibleComponent, true)
// setComponent(colliderEntity, EntityTreeComponent, { parentEntity: entity })
setComponent(colliderEntity, TransformComponent, { scale: new Vector3(0.25, 0.25, 0.25) })
setComponent(colliderEntity, ColliderComponent, {
shape: Shapes.Sphere,
collisionLayer: CollisionGroups.Default,
collisionMask: CollisionGroups.Avatars
})
setComponent(colliderEntity, PrimitiveGeometryComponent, {
geometryType: GeometryTypeEnum.SphereGeometry
})
/** @todo change this to material definition component */
// const material = getComponent(colliderEntity, MeshComponent).material as MeshStandardMaterial
// material.color = new Color(getState(ItemState)[props.colliderUUID])
setComponent(colliderEntity, ShadowComponent)
}, [entity])

return null
}

const ItemComponent = defineComponent({
id: 'ir.example.ItemCollectGame.ItemComponent',
name: 'ItemComponent'
})

const itemQuery = defineQuery([ItemComponent])

const ItemSpawnSystem = defineSystem({
uuid: 'ir.example.ItemCollectGame.ItemSpawnSystem',
insert: { with: SimulationSystemGroup },
execute: () => {
const itemEntities = itemQuery()
if (itemEntities.length) return

const worldNetwork = NetworkState.worldNetwork
if (!worldNetwork?.isHosting) return

const color = ValidItemColors[Math.floor(Math.random() * ValidItemColors.length)]

/** @todo hack to get a reference to the default scene platform object */
const platformEntity = NameComponent.entitiesByName['platform']?.[0]
if (!platformEntity) return

const rootSceneEntity = getAncestorWithComponents(platformEntity, [SceneComponent])
const parentUUID = getComponent(rootSceneEntity, UUIDComponent)

dispatchAction(
ItemActions.spawn({
parentUUID,
entityUUID: UUIDComponent.generateUUID(),
color,
position: new Vector3(MathUtils.randFloat(-10, 10), 0.5, MathUtils.randFloat(-10, 10)),
rotation: new Quaternion().random()
})
)
}
})
34 changes: 34 additions & 0 deletions xrengine.config.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
/*
CPAL-1.0 License
The contents of this file are subject to the Common Public Attribution License
Version 1.0. (the "License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
https://github.com/ir-engine/ir-engine/blob/dev/LICENSE.
The License is based on the Mozilla Public License Version 1.1, but Sections 14
and 15 have been added to cover use of software over a computer network and
provide for limited attribution for the Original Developer. In addition,
Exhibit A has been modified to be consistent with Exhibit B.
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
specific language governing rights and limitations under the License.
The Original Code is Infinite Reality Engine.
The Original Developer is the Initial Developer. The Initial Developer of the
Original Code is the Infinite Reality Engine team.
All portions of the code written by the Infinite Reality Engine team are Copyright © 2021-2023
Infinite Reality Engine. All Rights Reserved.
*/

import type { ProjectConfigInterface } from '@ir-engine/projects/ProjectConfigInterface'

const config: ProjectConfigInterface = {
onEvent: './projectEventHooks.ts',
thumbnail: '/static/IR_thumbnail.jpg',
worldInjection: () => import('./src/ItemCollectGame'),
}

export default config

0 comments on commit e97d326

Please sign in to comment.