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remove redundant frost ray damage override
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iron431 committed Oct 27, 2023
1 parent 081eb59 commit 7a857ea
Showing 1 changed file with 1 addition and 6 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,7 @@ public void onCast(Level level, int spellLevel, LivingEntity entity, MagicData p
level.addFreshEntity(new RayOfFrostVisualEntity(level, entity.getEyePosition(), hitResult.getLocation(), entity));
if (hitResult.getType() == HitResult.Type.ENTITY) {
Entity target = ((EntityHitResult) hitResult).getEntity();
//Set freeze time right here because it scales off of level and power
DamageSources.applyDamage(target, getDamage(spellLevel, entity), ((ISpellDamageSource) getDamageSource(entity)).setFreezeTicks(getFreezeTime(spellLevel, entity)).get());
MagicManager.spawnParticles(level, ParticleHelper.ICY_FOG, hitResult.getLocation().x, target.getY(), hitResult.getLocation().z, 4, 0, 0, 0, .3, true);
} else if (hitResult.getType() == HitResult.Type.BLOCK) {
Expand All @@ -111,10 +112,4 @@ private float getDamage(int spellLevel, LivingEntity caster) {
private int getFreezeTime(int spellLevel, LivingEntity caster) {
return (int) (getSpellPower(spellLevel, caster) * 30);
}


@Override
public DamageSource getDamageSource(@Nullable Entity projectile, Entity attacker) {
return ((ISpellDamageSource) super.getDamageSource(projectile, attacker)).setFreezeTicks(80).get();
}
}

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