- IRCameraSticker is a powerful face sticker and camera sticker for iOS.
- Support face sticker.
- Support GPUImage.
- Support more customized settings.
- Git clone this project.
- Copy this project into your own project.
- Add the .xcodeproj into you project and link it as embed framework.
- You can remove the
demo
andScreenShots
folder.
- Add
pod 'IRCameraSticker'
in thePodfile
pod install
- Using
VNDetectFaceLandmarksRequestRevision3
Starting with iOS 13, you will get a different set of points (VNDetectFaceLandmarksRequestRevision3)
- Get size of camera layer.
AVCaptureVideoDataOutput *output = [[[self.videoCamera captureSession] outputs] lastObject];
NSDictionary* outputSettings = [output videoSettings];
long width = [[outputSettings objectForKey:@"Width"] longValue];
long height = [[outputSettings objectForKey:@"Height"] longValue];
-
Conver points
- There are two methods to convert.
-
- Method one
size_t width = CVPixelBufferGetWidth(CVPixelBufferRef);
size_t height = CVPixelBufferGetHeight(CVPixelBufferRef);
CGSize size = CGSizeMake(width, height);
CGFloat scaleX = self.filterView.layer.frame.size.width / size.width;
CGFloat scaleY = self.filterView.layer.frame.size.height / size.height;
CGAffineTransform transform = CGAffineTransformTranslate(CGAffineTransformMakeScale(scaleX, -scaleY), 0, -1);
CGRect faceBoundingBoxOnScreen = VNImageRectForNormalizedRect(CGRectApplyAffineTransform(observedFace.boundingBox, transform), size.width, size.height);
-
- Method two
CGRect faceBoundingBoxOnScreen = CGRectZero;
faceBoundingBoxOnScreen.size.height = self.filterView.layer.frame.size.height * observedFace.boundingBox.size.height;
faceBoundingBoxOnScreen.size.width = self.filterView.layer.frame.size.width * observedFace.boundingBox.size.width;
faceBoundingBoxOnScreen.origin.x = observedFace.boundingBox.origin.x * self.filterView.layer.frame.size.width;
faceBoundingBoxOnScreen.origin.y = observedFace.boundingBox.origin.y * self.filterView.layer.frame.size.height;
-
Eyes
- There are two methods to draw.
-
- Method one
for (int i = 0; i < eye.pointCount; i++) {
CGPoint eyePoint = eye.normalizedPoints[i];
CGRect faceBounds = VNImageRectForNormalizedRect(screenBoundingBox, size.width, size.height);
CGAffineTransform transform = CGAffineTransformScale(CGAffineTransformMakeTranslation(faceBounds.origin.x, faceBounds.origin.y), faceBounds.size.width, faceBounds.size.height);
eyePoint = CGPointApplyAffineTransform(eyePoint, transform);
CGFloat scaleX = self.filterView.layer.frame.size.width / size.width;
CGFloat scaleY = self.filterView.layer.frame.size.height / size.height;
transform = CGAffineTransformTranslate(CGAffineTransformMakeScale(scaleX, -scaleY), 0, -size.height);
eyePoint = CGPointApplyAffineTransform(eyePoint, transform);
}
-
- Method two
const CGPoint *pointsInImage = [eye pointsInImageOfSize:CGSizeMake(size.width, size.height)];
for (int i = 0; i < eye.pointCount; i++) {
CGPoint eyePoint = pointsInImage[i];
CGFloat scaleX = self.filterView.layer.frame.size.width / size.width;
CGFloat scaleY = self.filterView.layer.frame.size.height / size.height;
CGAffineTransform transform = CGAffineTransformTranslate(CGAffineTransformMakeScale(scaleX, -scaleY), 0, -size.height);
eyePoint = CGPointApplyAffineTransform(eyePoint, transform);
newEyePoints[i] = eyePoint;
[newEyePointsArray addObject:[NSValue valueWithCGPoint:eyePoint]];
}
- All points
NSMutableArray *newAllPointsArray = [NSMutableArray array];
const CGPoint *pointsInImage = [landmarks.allPoints pointsInImageOfSize:CGSizeMake(size.width, size.height)];
for (int i = 0; i < landmarks.allPoints.pointCount; i++) {
CGPoint eyePoint = pointsInImage[i];
CGFloat scaleX = (self.filterView.layer.frame.size.width / size.width) * (size.height / self.filterView.layer.frame.size.width);
CGFloat scaleY = (self.filterView.layer.frame.size.height / size.height) * (size.width / self.filterView.layer.frame.size.height);
CGAffineTransform transform = CGAffineTransformTranslate(CGAffineTransformMakeScale(scaleX, -scaleY), 0, -size.height);
eyePoint = CGPointApplyAffineTransform(eyePoint, transform);
[newAllPointsArray addObject:[NSValue valueWithCGPoint:eyePoint]];
}
- Setup Camera
#import <GPUImage/GPUImage.h>
#import "IRCameraSticker.h"
#import "IRCameraStickerFilter.h"
#import "IRCameraStickersManager.h"
self.videoCamera = [[GPUImageVideoCamera alloc] initWithSessionPreset:AVCaptureSessionPresetHigh cameraPosition:AVCaptureDevicePositionFront];
self.videoCamera.outputImageOrientation = UIInterfaceOrientationPortrait;
self.videoCamera.horizontallyMirrorFrontFacingCamera = YES;
self.videoCamera.delegate = self;
- Setup
IRCameraStickerFilter
andGPUImageView
self.stickerFilter = [IRCameraStickerFilter new];
[self.videoCamera addTarget:self.stickerFilter];
self.filterView = [[GPUImageView alloc] initWithFrame:self.view.bounds];
self.filterView.fillMode = kGPUImageFillModePreserveAspectRatioAndFill;
self.filterView.center = self.view.center;
[self.view addSubview:self.filterView];
self.filterView.layer.frame = self.view.frame;
[self.stickerFilter addTarget:self.filterView];
- Start Camera
[self.videoCamera startCameraCapture];
- LoadSticker
[IRCameraStickersManager loadStickersWithCompletion:^(NSArray<IRCameraSticker *> *stickers) {
self.stickers = stickers;
self.stickerFilter.sticker = [stickers firstObject];
}];
- Set callbacks and detect face then detail with it.
#pragma mark - GPUImageVideoCameraDelegate
- (void)willOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer {
CVImageBufferRef frame = CMSampleBufferGetImageBuffer(sampleBuffer);
[self detectFace:frame];
}
- (void)detectFace:(CVPixelBufferRef)image {
size_t width = CVPixelBufferGetWidth(image);
size_t height = CVPixelBufferGetHeight(image);
VNDetectFaceLandmarksRequest *faceDetectionRequest = [[VNDetectFaceLandmarksRequest alloc] initWithCompletionHandler:^(VNRequest * _Nonnull request, NSError * _Nullable error) {
dispatch_async(dispatch_get_main_queue(), ^{
if ([request.results isKindOfClass:[NSArray<VNFaceObservation *> class]]) {
[self handleFaceDetectionResults:request.results size:CGSizeMake(width, height)];
} else {
[self clearDrawings];
}
});
}];
VNImageRequestHandler *imageRequestHandler = [[VNImageRequestHandler alloc] initWithCVPixelBuffer:image orientation:kCGImagePropertyOrientationLeftMirrored options:0];
[imageRequestHandler performRequests:@[faceDetectionRequest] error:nil];
}
- (void)handleFaceDetectionResults:(NSArray<VNFaceObservation *> *)observedFaces size:(CGSize)size {
[self clearDrawings];
NSMutableArray<CAShapeLayer *> *facesBoundingBoxes = [NSMutableArray array];
for (VNFaceObservation *observedFace in observedFaces) {
if (observedFace.landmarks) {
[newDrawings addObjectsFromArray:[self drawFaceFeatures:observedFace.landmarks WithBoundingBox:observedFace.boundingBox size:size]];
}
[facesBoundingBoxes addObjectsFromArray:newDrawings];
for (CAShapeLayer *faceBoundingBox in facesBoundingBoxes) {
[self.filterView.layer addSublayer:faceBoundingBox];
}
self.drawings = facesBoundingBoxes;
}
}
- (void)clearDrawings {
for (CAShapeLayer *drawing in self.drawings) {
[drawing removeFromSuperlayer];
}
}
- (NSMutableArray<CAShapeLayer *> *)drawFaceFeatures:(VNFaceLandmarks2D *)landmarks WithBoundingBox:(CGRect)screenBoundingBox size:(CGSize)size {
NSMutableArray<CAShapeLayer *> *faceFeaturesDrawings = [NSMutableArray array];
if (landmarks.allPoints) {
NSMutableArray *newAllPointsArray = [NSMutableArray array];
const CGPoint *pointsInImage = [landmarks.allPoints pointsInImageOfSize:CGSizeMake(size.width, size.height)];
for (int i = 0; i < landmarks.allPoints.pointCount; i++) {
CGPoint eyePoint = pointsInImage[i];
CGFloat scaleX = (self.filterView.layer.frame.size.width / size.width) * (size.height / self.filterView.layer.frame.size.width);
CGFloat scaleY = (self.filterView.layer.frame.size.height / size.height) * (size.width / self.filterView.layer.frame.size.height);
CGAffineTransform transform = CGAffineTransformTranslate(CGAffineTransformMakeScale(scaleX, -scaleY), 0, -size.height);
eyePoint = CGPointApplyAffineTransform(eyePoint, transform);
[newAllPointsArray addObject:[NSValue valueWithCGPoint:eyePoint]];
}
self.stickerFilter.faces = @[newAllPointsArray];
}
return faceFeaturesDrawings;
}
- Draw Face's bound.
CGFloat scaleX = self.filterView.layer.frame.size.width / size.width;
CGFloat scaleY = self.filterView.layer.frame.size.height / size.height;
CGAffineTransform transform = CGAffineTransformTranslate(CGAffineTransformMakeScale(scaleX, -scaleY), 0, -1);
CGRect faceBoundingBoxOnScreen = VNImageRectForNormalizedRect(CGRectApplyAffineTransform(observedFace.boundingBox, transform), size.width, size.height);
CGPathRef faceBoundingBoxPath = CGPathCreateWithRect(faceBoundingBoxOnScreen, nil);
CAShapeLayer *faceBoundingBoxShape = [CAShapeLayer layer];
faceBoundingBoxShape.path = faceBoundingBoxPath;
faceBoundingBoxShape.fillColor = [UIColor clearColor].CGColor;
faceBoundingBoxShape.strokeColor = [UIColor greenColor].CGColor;
NSMutableArray<CAShapeLayer *> *newDrawings = [NSMutableArray array];
[newDrawings addObject:faceBoundingBoxShape];
- Draw Eyes' bounds.
...
if (landmarks.leftEye) {
CAShapeLayer *eyeDrawing = [self drawEye:landmarks.leftEye WithBoundingBox:screenBoundingBox size:size];
[faceFeaturesDrawings addObject:eyeDrawing];
}
if (landmarks.rightEye) {
CAShapeLayer *eyeDrawing = [self drawEye:landmarks.rightEye WithBoundingBox:screenBoundingBox size:size];
[faceFeaturesDrawings addObject:eyeDrawing];
}
...
- (CAShapeLayer *)drawEye:(VNFaceLandmarkRegion2D *)eye WithBoundingBox:(CGRect)screenBoundingBox size:(CGSize)size {
CGMutablePathRef eyePath = CGPathCreateMutable();
CGPoint *newEyePoints = malloc(sizeof(CGPoint) * eye.pointCount);
NSMutableArray *newEyePointsArray = [NSMutableArray array];
const CGPoint *pointsInImage = [eye pointsInImageOfSize:CGSizeMake(size.width, size.height)];
for (int i = 0; i < eye.pointCount; i++) {
CGPoint eyePoint = pointsInImage[i];
CGFloat scaleX = self.filterView.layer.frame.size.width / size.width;
CGFloat scaleY = self.filterView.layer.frame.size.height / size.height;
CGAffineTransform transform = CGAffineTransformTranslate(CGAffineTransformMakeScale(scaleX, -scaleY), 0, -size.height);
eyePoint = CGPointApplyAffineTransform(eyePoint, transform);
newEyePoints[i] = eyePoint;
[newEyePointsArray addObject:[NSValue valueWithCGPoint:eyePoint]];
}
CGPathAddLines(eyePath, nil, newEyePoints, eye.pointCount);
CGPathCloseSubpath(eyePath);
CAShapeLayer *eyeDrawing = [CAShapeLayer layer];
eyeDrawing.anchorPoint = CGPointMake(0.5, 0.5);
eyeDrawing.position = CGPointMake(size.width / 2, size.height / 2);
eyeDrawing.bounds = CGRectMake(0, 0, size.width, size.height);
eyeDrawing.path = eyePath;
eyeDrawing.fillColor = [UIColor clearColor].CGColor;
eyeDrawing.strokeColor = [UIColor greenColor].CGColor;
return eyeDrawing;
}