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TheByteCave

Welcome to TheByteCave game development material.

When joining our team, there are high chances that your questions have already been addressed. We try to summarize the most common ones and offer you starting material. Subtopics are quite more specific and recommended for intermmediate devs, mostly dedicated to Unreal or other commercial engines.

It is crucial that you can evaluate yourself to know how to help you.

  • What's my C/C++ level?
  • How advanced is my CPU/GPU knowledge?
  • What are the things that I love doing the most when I think on developing a video game?

Where to start game development

A few books can be considered canon and great foundation to start learning, game development can be very wide and varied. This section only attempts to give you the very basics

Game Development Rambling

Best practices, common pitfalls, anecdotes and rants throw my career

Computer Graphics bunch of nice articles

UnrealEngine useful tips and tricks

Unity mostly rants

Post Mortem(s) on GameDesign

Tools

Software a very extensive and complete collection of tool for game development

Unstoppable machine: Command line super powers

What is The Byte Cave

Honoring and giving credit to the original concept of our studio name

What is The Byte Cave, The Bat Cave London club

Internet Archive Propaganda Magazine

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A collection of eclectic game development material

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