Early Stage voxel rendering engine for R.
Install the package as follows:
install.packages("remotes")
remotes::install_github("javierluraschi/voxels")
You can easily launch a voxel explorer and editor,
library(voxels)
voxels()
pass your own 3D matrix to render voxels from it,
voxels(array(c(
0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1,
0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1,
0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1,
0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1,
0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1,
1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
), dim=c(19, 5, 2)), offset = c(-10, 0, 0))
or use many interesting R packages to perform interactive visualizations. For instance, we can add some perlin noise to simulate terrain generation:
library(magrittr)
set.seed(123245)
ceiling(ambient::noise_perlin(c(20, 6, 20)) * 10) %>%
voxels::voxels(offset = c(-20, 0, -20))
Please note that this package is still under-development!