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feat: room modifiers #10
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the modifier icons look blurred now |
Hey thanks, have not run into this before. Looks a lot better. |
Yeah I had a hard time finding the proper icons for this, is there somewhere you can point me to get the originals or are you saying just downscale my current ones from 32x32 to 16x16? |
I've got them directly from the jar (path: assets/the_vault/textures/gui/modifiers) here is icon name -> label map crowded -> "Wild" as you can see few things have changed |
I've just noticed that you can mark portal room as not purchased and and if you don't have any other room you can't even "purchase" it back 2024-02-06.12-24-53.mp4 |
Adds room modifiers as a concept to the app. Modifiers are added via the edit room panel, and show as icons on the room itself. On purchased rooms, you can set a single set of modifiers. On unpurchased rooms, users can set modifiers for each cardinal direction, to plan for the future. When connecting an unpurchased to a purchased room, the first connection made will be set as the room modifiers.