Releases: jdibenes/hl2ss
hl2ss 1.0.33.0
Added metadata to video frames:
- RM VLC: sensor_ticks, exposure, gain.
- RM Depth AHAT: sensor_ticks.
- RM Depth Long Throw: sensor_ticks.
- PV: exposure_time, exposure_compensation, lens_position (focus), focus_state, iso_speed, white_balance, iso_gains (analog and digital), white_balance_gains (R, G, B).
Added data to calibration:
- PV: Media Foundation Intrinsics and Extrinsics.
Added server-side lockdown mechanism to control exclusive access to PV and Extended Video.
Enabled access to Research Mode eye selection, stream priority, and additional PV controls via the Remote Configuration interface.
Fixed an issue affecting RM VLC timestamps and poses.
Fixed an issue affecting RM Depth AHAT, PV, and Extended Video timestamps.
Fixed an uncommon crash on stream close for the PV, Extended Audio, and Extended Video interfaces.
hl2ss 1.0.32.0
Fixed an issue in which the pose of encoded video frames was ahead by one frame (thanks @trandzik).
Configurable RM VLC timestamp offset to correct frame-pose alignment (thanks @trandzik).
Reduced memory usage of the Spatial Mapping interface.
Added Guest Message Queue interface for sending messages from server (plugin) to client.
Migrated to the latest C++/WinRT. If there are any issues, please verify that your HoloLens OS is up to date.
hl2ss 1.0.29.0
Experimental support for external USB-C cameras and microphones.
hl2ss 1.0.28.0
Better PV extrinsics (thanks @nhahn).
Support for Shared PV capture.
hl2ss 1.0.27.0
Support for 5-channel microphone streaming.
Flat mode support.
hl2ss 1.0.25.0
Added Extended Audio interface.
hl2ss 1.0.24.0
Support for Mixed Reality Capture.
hl2ss 1.0.23.0
Support for framerate divisor for video streams.
Support for lossless* Zdepth compression for RM Depth AHAT depth.
Fixed incorrect RM Depth AHAT AB to NV12 packing.
Python client can now configure H264 and HEVC encoder properties.
hl2ss 1.0.22.0
The application now exits on suspend.
Fixed an uncommon audio glitch.
hl2ss 1.0.21.0
Added Extended Eye Tracking stream.
Unity plugin now supports initializing the Spatial Input stream from C# code. No need to edit the resulting Unity cpp project anymore.