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Add new feature contexts
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James Dunmore authored and James Dunmore committed Dec 11, 2012
1 parent 296de5a commit e797aea
Showing 1 changed file with 248 additions and 0 deletions.
248 changes: 248 additions & 0 deletions features/bootstrap/FeatureContext.php
Original file line number Diff line number Diff line change
Expand Up @@ -41,4 +41,252 @@ public function __construct(array $parameters)
// doSomethingWith($argument);
// }
//

/**
* @Given /^I am "([^"]*)"$/
*/
public function iAm($arg1)
{
throw new PendingException();
}

/**
* @Given /^I Want to start a game$/
*/
public function iWantToStartAGame()
{
throw new PendingException();
}

/**
* @Then /^I should get a new grid$/
*/
public function iShouldGetANewGrid()
{
throw new PendingException();
}

/**
* @Given /^I want to start a game$/
*/
public function iWantToStartAGame2()
{
throw new PendingException();
}

/**
* @Then /^I should wait for "([^"]*)" to start a game$/
*/
public function iShouldWaitForToStartAGame($arg1)
{
throw new PendingException();
}

/**
* @Given /^I am a "([^"]*)"$/
*/
public function iAmA($arg1)
{
throw new PendingException();
}

/**
* @Given /^"([^"]*)" is not assigned$/
*/
public function isNotAssigned($arg1)
{
throw new PendingException();
}

/**
* @Then /^assign player to "([^"]*)"$/
*/
public function assignPlayerTo($arg1)
{
throw new PendingException();
}

/**
* @Given /^"([^"]*)" is assigned$/
*/
public function isAssigned($arg1)
{
throw new PendingException();
}

/**
* @Given /^I am on the "([^"]*)"$/
*/
public function iAmOnThe($arg1)
{
throw new PendingException();
}

/**
* @When /^The game results in a draw$/
*/
public function theGameResultsInADraw()
{
throw new PendingException();
}

/**
* @Then /^I should see a message saying "([^"]*)"$/
*/
public function iShouldSeeAMessageSaying($arg1)
{
throw new PendingException();
}

/**
* @When /^I win the game$/
*/
public function iWinTheGame()
{
throw new PendingException();
}

/**
* @Then /^I should not see a message saying "([^"]*)"$/
*/
public function iShouldNotSeeAMessageSaying($arg1)
{
throw new PendingException();
}

/**
* @When /^I lose the game$/
*/
public function iLoseTheGame()
{
throw new PendingException();
}

/**
* @When /^The game starts$/
*/
public function theGameStarts()
{
throw new PendingException();
}

/**
* @When /^My opponent makes a move$/
*/
public function myOpponentMakesAMove()
{
throw new PendingException();
}

/**
* @When /^I complete my move$/
*/
public function iCompleteMyMove()
{
throw new PendingException();
}

/**
* @When /^A game ends$/
*/
public function aGameEnds()
{
throw new PendingException();
}

/**
* @Given /^it is the current Player\'s turn$/
*/
public function itIsTheCurrentPlayerSTurn()
{
throw new PendingException();
}

/**
* @When /^the current Player makes a move$/
*/
public function theCurrentPlayerMakesAMove()
{
throw new PendingException();
}

/**
* @Given /^the destination is already taken$/
*/
public function theDestinationIsAlreadyTaken()
{
throw new PendingException();
}

/**
* @Then /^the current Player is told the move is invalid\.$/
*/
public function theCurrentPlayerIsToldTheMoveIsInvalid()
{
throw new PendingException();
}

/**
* @Given /^it is not the current Player\'s turn$/
*/
public function itIsNotTheCurrentPlayerSTurn()
{
throw new PendingException();
}

/**
* @Given /^I am a Player$/
*/
public function iAmAPlayer()
{
throw new PendingException();
}

/**
* @Given /^I Want to make a move$/
*/
public function iWantToMakeAMove()
{
throw new PendingException();
}

/**
* @Given /^the target box on the grid is free$/
*/
public function theTargetBoxOnTheGridIsFree()
{
throw new PendingException();
}

/**
* @Then /^I can make a move$/
*/
public function iCanMakeAMove()
{
throw new PendingException();
}

/**
* @Given /^I want to make a move$/
*/
public function iWantToMakeAMove2()
{
throw new PendingException();
}

/**
* @Given /^the target box on the grid is not free$/
*/
public function theTargetBoxOnTheGridIsNotFree()
{
throw new PendingException();
}

/**
* @Then /^I can\'t make a move$/
*/
public function iCanTMakeAMove()
{
throw new PendingException();
}
}

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