Releases: jeffreylanters/react-unity-webgl
Releases · jeffreylanters/react-unity-webgl
Release v8.7.3
- Patched an issue where the "canvas" event would not get dispatched correctly.
Release v8.7.2
- Updated TypeScript configuration which resolves some source map issues
Release v8.7.1
- Improved stricter and safer type checking
Release v8.7.0
- Fixed an issue where using the Unity component while server side rendering caused an error
Release v8.6.2
- Minor improvements and documentation changes
Release v8.6.1
- Improved documentation.
Release v8.6.0
I've been planning and working on this for a long time, I'm really happy to announce this big release!
- Rewrote the entire codebase as a functional library including lot's of improvements (backwards compatible)
- Added support to the Unity Context for capturing screenshots of the canvas
- Added support to the Unity Context to request a Canvas Pointer Lock
- Added global dispatchReactUnityEvent method as a replacement ReactUnityWebGL object
- Fixed and issue where Unity 2021.2 builds would throw an error during runtime
Release v8.5.2
- Added a unique id to each Unity Canvas to avoid errors in Unity 2021.2 builds [#223]
Release v8.5.1
- Extended the Unity Context allows the user to configure the WebGL Rendering Context
- Fixed an issue where the Render Context would not be set correctly in every case
Release v8.5.0
- Extended the Unity Context allows the user to configure the WebGL Rendering Context