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Bump version to 0.2.1
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Fixes our issue with ambient light.
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jgayfer committed Jul 19, 2024
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3 changes: 2 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -7,11 +7,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

## [0.2.1] - 2024-07-19

### Fixed

- Ambient light not working when there are no point lights (#17).


## [0.2.0] - 2024-07-04

### Added
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2 changes: 1 addition & 1 deletion Cargo.toml
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[package]
name = "bevy_light_2d"
version = "0.2.0"
version = "0.2.1"
edition = "2021"
categories = ["game-engines", "graphics", "rendering"]
description = "General purpose 2d lighting for the Bevy game engine."
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -15,8 +15,8 @@ Designed to be simple to use, yet expressive enough to fit a variety of needs.
## Features

- Component driven design
- Configurable [point lights](https://docs.rs/bevy_light_2d/0.2.0/bevy_light_2d/light/struct.PointLight2d.html)
- Camera specific [ambient light](https://docs.rs/bevy_light_2d/0.2.0/bevy_light_2d/light/struct.AmbientLight2d.html)
- Configurable [point lights](https://docs.rs/bevy_light_2d/0.2.1/bevy_light_2d/light/struct.PointLight2d.html)
- Camera specific [ambient light](https://docs.rs/bevy_light_2d/0.2.1/bevy_light_2d/light/struct.AmbientLight2d.html)
- Single camera rendering

## Usage
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