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Instead of computing these every time we create a move, we can compute them at compile time. We also adopt a trick from Simbelmyne (transmuting) to allow checking directly against the enum, which simplifies the checking code. Elo | 2.07 +- 4.01 (95%) SPRT | 8.0+0.08s Threads=1 Hash=16MB LLR | 2.99 (-2.94, 2.94) [-5.00, 0.00] Games | N: 12910 W: 3615 L: 3538 D: 5757 Penta | [318, 1527, 2746, 1488, 376]
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