Set D2DGraphic' D2DDevice handle automatically for memory bitmap to draw paths correctly #130
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #81
This pull request includes changes to the
D2DGraphics
class in thesrc/D2DLibExport/D2DGraphics.cs
file to improve the handling of theDevice
property. The most important changes are:src/D2DLibExport/D2DGraphics.cs
: Changed theDevice
property from nullable (D2DDevice?
) to non-nullable (D2DDevice
). This ensures that theDevice
property will always be initialized and not null.src/D2DLibExport/D2DGraphics.cs
: Updated the constructorpublic D2DGraphics(HANDLE handle)
to initialize theDevice
property with a newD2DDevice
instance using the provided handle.