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Javascript Library build on riffwave.js to allow you to control hobby servos connected via the headphone jack of a computer or mobile device via HTML5

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html5-servo

Javascript Library build on riffwave.js to allow you to control hobby servos connected via the headphone jack of a computer or mobile device via HTML5

Note: I hacked this out in 90 minutes 'cause I needed it and couldn't find anything like it. It is definitly not up to my level of quality and completness. But I figured it woudl be better to share what I have even though it's ghetto then to not share it 'cause it ain't perfect.

Special Thanks to Pedro Ladaria over at http://www.codebase.es/ Without his work on riffwav.js, this wouldn't exist.

If you use this to make something, PLEASE drop me a note and/or pics. Not much in this life makes me happier then knowing I helped someone else make something cool.

Usage

ServoJs.moveTo(channel, position (0-100));

(Channels aren't implemented yet... Right now it's mono, and the channel is ignored)

Hardware

See: http://makezine.com/projects/make-34/smartphone-servo/ All the devices I tested didn't produce enough voltage at full volume to manipulate the servo, so I connected the internal audio amp from a cheap set of powered speakers between my phone, and the servos.

History

I created this project for a Halloween Carnival our Church put on. The idea, was that kids would shoot a diy safe crossbow at a target and if they hit the target, flames would shoot out the top. (By triggering a servo that was connected to a spray can of electronics fluid pointed at a pilot light). The ondevicemotion js event was used to detect a sudden movement of an old Android phone and move the servo. I crash coded, and got it to it's current state in about 90 minutes. I would have gotten more done, but my laptop had some "sound enhancement" thing from Toshiba turned on that was turning my 1.5ms square wave into a 1.5ms long tone..

Current State

None of the options in ServoJS work. They are there, some of them are respected, but it really only works for a single channel.

Servo's don't like an intermitent pwm signal. They want to be continuously told what position they should be in. Re-writing this into a worker perhaps, and some way to instantly start and stop different pwm waves would be nice.

ToDo

  • Refactor settings to a settings object, and implement all settings.
  • Implement Multiple Channels
  • Implement a continuous pwm signal.

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Javascript Library build on riffwave.js to allow you to control hobby servos connected via the headphone jack of a computer or mobile device via HTML5

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