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In-browser, fully multiplayer capture-the-flag built on node.js and websockets. Online now with 200+ players/day.

A nice screenshot

Features

  • No game engine - just straight JavaScript with socket.io

  • Authoritative server model with smooth interpolation

  • Up to 32 concurrent players

  • Simple mouse-only input

  • A dozen power-ups to alter game play

  • Clean vector graphhics with HTML5 canvas primitives

  • Particle animations

  • Barebones map editor

Todo for tanqs2 (in progress)

  • Scaling to multiple servers
  • More game modes and power-ups
  • Support mobile
  • Refactor engine for maintenance and extension