Release 1.0.0b17
Pre-release
Pre-release
This release contains a bunch of bug fixes, speed improvements, OpenGL ES compatibility fixes, additional tests, documentation fixes and improvements and the following user-visible changes:
- New
!transform
filter node for translating, scaling and rotating window nodes - New
!vignette
filter node for applying a simple, rectangular vignette (probably more advanced options coming later) uniform()
random variate now has 53 bits of pseudo-randomness instead of 32 – thebeta()
andnormal()
variates based on this are also extended- The
sample()
function now returns an RGBA 4-vector - Addition of
run_time
andframe
global names !video
nodes have newtrim=
andback_and_forth=
attributes for controlling trimming and looping backwards- New algorithm for computing
!sphere
meshes that generates half as many faces, with more even sizes - New
quaternion()
,qmul()
andslerp()
built-in functions for making and manipulating quaternions - The
rotate=
attribute of 3D!transform
nodes now accepts a 4-vector unit quaternion for specifying arbitrary rotations
Full Changelog: v1.0.0b16...v1.0.0b17