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(Master System / Game Gear) Fixed a config reload bug introduced in 0.5.2 that caused audio to stop working correctly after changing config or loading state
The bug was introduced as part of the change to have the SMS/GG emulator use the same audio resampling code as the other emulators; on config reload it was incorrectly calculating the SMS/GG audio chip frequency, which needs to be recalculated on config change because it varies slightly betweeen NTSC and PAL
(SNES) Fixed a bug where the 65C816 CPU reset code was not forcing on the m and x flags (accumulator/memory size and index register size); this fixes Donkey Kong Country 2 freezing after a soft reset
Unlike most other games which immediately disable 6502 emulation mode and explicitly set the m/x flags, DKC2 executes a number of LDA and STA instructions before it does this, and it would freeze if the reset occurred while the accumulator/memory size was set to 16 bits
(SNES) Emulated VRAM blocking during active display, which I'm not sure any licensed games depend on but is accurate to actual hardware
(All) Fixed a bug with the Open Recent menu not always properly preserving state after closing the emulator
(All) The rendering code now uses Microsoft's DirectX shader compiler when using the DirectX 12 wgpu backend on Windows
This is also why the Windows download is so much larger than the last release - the required DLL files (dxil.dll and dxcompiler.dll) need to be packaged with the application for this to work
(All) DEBUG and TRACE logs are now disabled at compile time in release builds, which should very slightly improve performance even when DEBUG/TRACE logs are not enabled