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Small optimizations to plane rendering (software mode).
Fixed missiles not exploding in lower textures with sky ceiling.
Speed optimizations to transparent sprite rendering (eg plasma shot).
Small speed optimizations to renderstyle Add & Subtract in 8 bit color mode.
Added SPIN field in VOXELDEF lumps, it combines DROPPEDSPIN & PLACEDSPIN behavior.
If depthbuffer is active will draw sprites from front to back to avoid overdraw.
Fixed some voxel glitches for voxels on a 3d floors.
Speed optimizations to slope software rendering.
Small optimizations to software depthbuffer.
Optimization to multithreading walls software rendering.
Uncapped framerate scales better in multi-core CPUs.
Added interpolatereducelag console variable. When set, it will try to reduce lag. Default is "false".
New menu for uncapped framerate (Options/Display/Advanced/Uncapped FrameRate).
More efficient segs clipping to speedup rendering of huge maps.
Added r_voxellightmapaccuracy console variable. Values are 0, 1 & 2 for low, normal & high accuracy. Default is 1. It can be set from the Lightmap menu.
Speed optimization to the software rendering lightmap.
Speed optimizations to voxel software rendering.
Improved uncapped framerate integrity and performance.
Proper windowed mode (Software & OpenGL).
The player can choose to use CAPS LOCK for autorun.
Statusbar stretch in widescreen.
Added statusbarstretch console variable. It can be set from the Menu (Display/Advanced/Aspect Ratio).
The statusbar highlights the number 3 if you have the super shotgun but not the shotgun.