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Version 2.0.7.733

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@jval1972 jval1972 released this 14 Apr 17:34
· 108 commits to master since this release
  • Small optimizations to plane rendering (software mode).
  • Fixed missiles not exploding in lower textures with sky ceiling.
  • Speed optimizations to transparent sprite rendering (eg plasma shot).
  • Small speed optimizations to renderstyle Add & Subtract in 8 bit color mode.
  • Added SPIN field in VOXELDEF lumps, it combines DROPPEDSPIN & PLACEDSPIN behavior.
  • If depthbuffer is active will draw sprites from front to back to avoid overdraw.
  • Fixed some voxel glitches for voxels on a 3d floors.
  • Speed optimizations to slope software rendering.
  • Small optimizations to software depthbuffer.
  • Optimization to multithreading walls software rendering.
  • Uncapped framerate scales better in multi-core CPUs.
  • Added interpolatereducelag console variable. When set, it will try to reduce lag. Default is "false".
  • New menu for uncapped framerate (Options/Display/Advanced/Uncapped FrameRate).
  • More efficient segs clipping to speedup rendering of huge maps.
  • Added r_voxellightmapaccuracy console variable. Values are 0, 1 & 2 for low, normal & high accuracy. Default is 1. It can be set from the Lightmap menu.
  • Speed optimization to the software rendering lightmap.
  • Speed optimizations to voxel software rendering.
  • Improved uncapped framerate integrity and performance.
  • Proper windowed mode (Software & OpenGL).
  • The player can choose to use CAPS LOCK for autorun.
  • Statusbar stretch in widescreen.
  • Added statusbarstretch console variable. It can be set from the Menu (Display/Advanced/Aspect Ratio).
  • The statusbar highlights the number 3 if you have the super shotgun but not the shotgun.