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v0.0.2 P1
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jwklong committed Jan 3, 2022
1 parent 841932b commit 1528733
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Showing 5 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion index.html
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Expand Up @@ -37,7 +37,7 @@ <h2 id="superImportantTitle"><span class="omega">ω</span>Engine</h2>
<div>
<layer-locked-button v-if="!isMeta" @click="settings.tab = 'Automators'" :layerid="1"><img alt="Au" class="inline" src="images/hardware-chip.svg"/> Automators</layer-locked-button>
<layer-locked-button v-if="!isMeta" @click="settings.tab = 'Volatility'" :layerid="2"><img alt="V" class="inline" src="images/save.svg"/> Volatility</layer-locked-button>
<layer-locked-button v-if="!isMeta" @click="settings.tab = 'Aleph'" :layerid="3"><img alt="T" class="inline" src="favicon.png"> Tasks</layer-locked-button>
<layer-locked-button v-if="!isMeta" @click="settings.tab = 'Aleph'" :layerid="3">ℵ Aleph</layer-locked-button>
<layer-locked-button @click="settings.tab = 'ReStack'" :layerid="9"><img alt="R" class="inline" src="images/layercoin.png"/> ReStack</layer-locked-button>
</div>
</nav>
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4 changes: 2 additions & 2 deletions js/classes/alephlayer.js
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Expand Up @@ -11,7 +11,7 @@ class AlephLayer
level => new Decimal(1).add(level.mul(0.1)).mul(Decimal.pow(1.05, Decimal.max(level.sub(10), 0))), {
getEffectDisplay: effectDisplayTemplates.percentStandard(3, "", " %", 0)
}),
alephBoost: new AlephUpgrade("Gain more tasks based on the log(tasks) you have",
alephBoost: new AlephUpgrade("Gain more aleph based on the log() you have",
level => new Decimal(1e6).pow(Decimal.pow(1.5, level)),
level => new Decimal(1).add(Decimal.max(0, game.alephLayer.aleph).add(1).log10().mul(level).mul(0.05)).pow(2.5)),
deltaBoost: new AlephUpgrade("Gain more 🗡",
Expand All @@ -27,7 +27,7 @@ class AlephLayer
level => Decimal.pow(2, level), {
maxLevel: 3
}),
alephBoost2: new AlephUpgrade("Gain more tasks based on the log(log()) you have",
alephBoost2: new AlephUpgrade("Gain more aleph based on the log(log(&alpha;)) you have",
level => Utils.createValueDilation(Decimal.pow(1e30, level).mul(1e100), 0.01),
level => game.layers[0] ? Decimal.pow(new Decimal(1.1).add(level.mul(0.1)), Decimal.max(0, game.layers[0].resource).add(1).log10().add(1).log10()) : new Decimal(1)),
betterBetaFormula: new AlephUpgrade("The ☛ Prestige Formula is better",
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8 changes: 4 additions & 4 deletions js/components/aleph-layer.js
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Expand Up @@ -21,15 +21,15 @@ Vue.component("aleph-layer", {
},
template: `<div class="aleph-layer">
<div class="resource">
<p>You have {{formatNumber(aleph.aleph, 2, 2, 1e9)}} <span class="aleph">tasks</span></p>
<p>You get {{formatNumber(aleph.getAlephGain(), 2, 2, 1e9)}} <span class="aleph">tasks</span> every second</p>
<p>You have {{formatNumber(aleph.aleph, 2, 2, 1e9)}} <span class="aleph"></span></p>
<p>You get {{formatNumber(aleph.getAlephGain(), 2, 2, 1e9)}} <span class="aleph"></span> every second</p>
</div>
<div class="boosts">
<div v-if="canProduceAleph">
<p>Your highest Layer is <resource-name :layerid="highestLayer()"></resource-name>, translated to a x{{formatNumber(aleph.getAlephBoostFromLayer(), 2, 2)}} Boost on <span class="aleph">task</span> speed</p>
<p>Your highest Layer is <resource-name :layerid="highestLayer()"></resource-name>, translated to a x{{formatNumber(aleph.getAlephBoostFromLayer(), 2, 2)}} Boost on <span class="aleph"></span> gain</p>
</div>
<div v-else>
<p>You need to go <resource-name :layerid="3"></resource-name> at least once to get <span class="aleph">tasks</span></p>
<p>You need to go <resource-name :layerid="3"></resource-name> at least once to get <span class="aleph"></span></p>
</div>
</div>
<div class="tabs">
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2 changes: 1 addition & 1 deletion js/components/aleph-upgrade.js
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@@ -1,4 +1,4 @@
Vue.component("aleph-upgrade", {
props: ["upgrade"],
template: `<resource-upgrade :upgrade="upgrade" :resourcename="'tasks'"></resource-upgrade>`
template: `<resource-upgrade :upgrade="upgrade" :resourcename=""></resource-upgrade>`
});
2 changes: 1 addition & 1 deletion js/mod.js
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@@ -1,7 +1,7 @@
var mod = {
primaryName: "ω",
secondaryName: "Engine",
version: "0.0.2",
version: "0.0.2 P1",
themes: [
["Dark", "css/themes/dark.css"],
["Light", "https://veprogames.github.io/omega-layers/css/main.css"],
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