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v0.1.2
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jwklong committed Jan 8, 2022
1 parent 65bd6be commit 4d894df
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Showing 6 changed files with 31 additions and 4 deletions.
8 changes: 8 additions & 0 deletions css/fonts/comfortaa.css
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@@ -0,0 +1,8 @@
@font-face{
font-family: comfortaa;
src: url('../../fonts/comfortaa.ttf');
}

:root{
--primary-font: comfortaa
}
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4 changes: 3 additions & 1 deletion js/components/automator-tab.js
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Expand Up @@ -6,13 +6,15 @@ Vue.component("automator-tab", {
}
},
methods: {
alephUnlocked: () => game.alephLayer.isUnlocked()
alephUnlocked: () => game.alephLayer.isUnlocked(),
metaUnlocked: () => game.restackLayer.metaUpgrade.level.gte(1)
},
template: `<div class="automator-tab">
<div class="automators">
<automator :automator="automators.autoMaxAll"></automator>
<automator :automator="automators.autoPrestige"></automator>
<automator :automator="automators.autoAleph" v-if="alephUnlocked()"></automator>
<automator :automator="automators.autoAuto" v-if="metaUnlocked()"></automator>
</div>
</div>`
})
5 changes: 5 additions & 0 deletions js/components/changelog-tab.js
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@@ -1,6 +1,11 @@
Vue.component("changelog-tab", {
template: `<div class="changelog-tab">
<guide-item>
<template v-slot:title>v0.1.2</template>
<template v-slot:text>Adds Comfortaa font and a automator to automate buying automators! (unlocked when meta upgrade bought)
</template>
</guide-item>
<guide-item>
<template v-slot:title>v0.1.1</template>
<template v-slot:text>Fixes a few bugs and adds save management, now you can have more then 1 save stored!
</template>
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11 changes: 11 additions & 0 deletions js/data/game.js
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Expand Up @@ -42,6 +42,17 @@ const game = {
level => level.gt(0) ? Math.pow(0.6, level.toNumber() - 1) * 60 : Infinity, null, {
getEffectDisplay: effectDisplayTemplates.automator()
})),
autoAuto: new Automator("Auto Automators", "Automatically Max All Automators (except this)", () =>
{
for(let i = 0; i < game.automators.length - 2; i++)
{
game.automators[i].upgrade.buyMax()
}
}, new DynamicLayerUpgrade(level => level + 7, () => null, () => "Decrease the Automator interval",
level => Decimal.pow(10, PrestigeLayer.getPrestigeCarryOverForLayer(level.add(10).toNumber()) * 10),
level => level.gt(0) ? Math.pow(0.6, level.toNumber() - 1) * 500 : Infinity, null, {
getEffectDisplay: effectDisplayTemplates.automator()
})),
},
volatility: {
layerVolatility: new DynamicLayerUpgrade(level => level + 1, level => level,
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7 changes: 4 additions & 3 deletions js/mod.js
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@@ -1,8 +1,8 @@
var mod = {
primaryName: "ω",
secondaryName: "Engine",
version: "0.1.1",
engineVer: "0.1.1", //DO NOT MODIFY
version: "0.1.2",
engineVer: "0.1.2", //DO NOT MODIFY
themes: [
["Dark", "css/themes/dark.css"],
["Light", "https://veprogames.github.io/omega-layers/css/main.css"],
Expand Down Expand Up @@ -41,7 +41,8 @@ var mod = {
["Monospace Typewriter", "css/fonts/typespace.css"],
["Comic Sans", "css/fonts/comic.css"],
["Arial", "css/fonts/arial.css"],
["Roboto", "css/fonts/roboto.css"]
["Roboto", "css/fonts/roboto.css"],
["Comfortaa", "css/fonts/comfortaa.css"]
],
saves: [
["Save 1", ""],
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