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A Spriter implementation for LOVE
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karai17/love-spriter
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id/references Note: This parser is adding 1 to all id/parent/etc values and references because of Lua 1 based tables From looking at the data, I am assuming that the ID in the data is a 1:1 mapping to C-style 0-indexed arrays The re-mapping is not 100% necessary, but in Lua it is a LOT easier for things to be 1-based. It is not worth it to maintain 0-indexed arrays usage: local Spriter = require("libs/Spriter") --Animation filename assumed to be animationDirectory/animationDirectory.scon local spriterData = Spriter:loadSpriter("./", "animationDirectory") Note: loadSpriter is primary entry point to class. Video overview of library: http://www.hardcrawler.com/spriter-library/ Spriter homepage: http://www.brashmonkey.com/spriter.htm Love2D homepage: http://http://www.love2d.org/
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