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# used to remove files from deployment using `git archive` | ||
# git files | ||
.gitattributes export-ignore | ||
.gitignore export-ignore | ||
Documentation/Screenshots export-ignore | ||
Documentation/Demos export-ignore | ||
Resources/ffmpeg/ffmpeg export-ignore | ||
Resources/ffmpeg/ffprobe export-ignore |
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.DS_Store | ||
_Ignored | ||
Icons/ | ||
TODO.txt | ||
iOS/Resources | ||
iOS/Frameworks | ||
macOS/Frameworks | ||
ToolsAndScripts/FFmpegBuild/xcframeworks | ||
Resources/ffmpeg/sharedLibs | ||
Resources/ffmpeg/ffmpeg-4.3.1 | ||
*.zip | ||
Resources/ffmpeg/decoders.txt | ||
Resources/ffmpeg/decoders-stats.txt | ||
Resources/ffmpeg/parsers.txt | ||
Resources/releaseAutomation/*.dmg | ||
Resources/releaseAutomation/Aural Player* | ||
Resources/ffmpeg/audio-decoders.txt | ||
Documentation/Diagrams/Projects | ||
wiki/ | ||
Resources/copyright.sh | ||
Resources/xml-copyright.sh | ||
UserGuide.pdf | ||
*.umdx | ||
unusedFiles.sh | ||
iOS/Resources/ffmpeg/build-iOS.sh | ||
macOS/Frameworks/libswresample.3.dylib | ||
macOS/Frameworks/libavutil.56.dylib | ||
macOS/Frameworks/libavformat.58.dylib | ||
macOS/Frameworks/libavcodec.58.dylib | ||
ToolsAndScripts/FFmpegBuild/xcframeworks/libavcodec.xcframework/Info.plist | ||
macOS/Aural-macOS.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved | ||
macOS/Aural-macOS.xcodeproj/project.xcworkspace/xcuserdata/kven.xcuserdatad/UserInterfaceState.xcuserstate |
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// | ||
// AudioEngine.swift | ||
// Aural | ||
// | ||
// Copyright © 2024 Kartik Venugopal. All rights reserved. | ||
// | ||
// This software is licensed under the MIT software license. | ||
// See the file "LICENSE" in the project root directory for license terms. | ||
// | ||
import AVFoundation | ||
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/// | ||
/// Encapsulates an **AVAudioEngine** and provides convenient audio engine lifecycle functions. | ||
/// It also provides functions to add or remove audio processing nodes and manage their connections | ||
/// to each other. | ||
/// | ||
class AudioEngine { | ||
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private let engine: AVAudioEngine | ||
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private var permanentNodes: [AVAudioNode] = [] | ||
private var removableNodes: [AVAudioNode] = [] | ||
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private var allNodes: [AVAudioNode] { | ||
permanentNodes + removableNodes | ||
} | ||
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private(set) lazy var outputNode: AVAudioOutputNode = engine.outputNode | ||
private(set) lazy var mainMixerNode: AVAudioMixerNode = engine.mainMixerNode | ||
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init() { | ||
self.engine = AVAudioEngine() | ||
} | ||
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// Connects all nodes in sequence. | ||
func addNodes(permanentNodes: [AVAudioNode], removableNodes: [AVAudioNode]) { | ||
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self.permanentNodes = permanentNodes | ||
self.removableNodes = removableNodes | ||
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let allNodes = self.allNodes | ||
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// Attach and connect the nodes, forming a chain. | ||
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allNodes.forEach {engine.attach($0)} | ||
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var input: AVAudioNode, output: AVAudioNode | ||
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// At least 2 nodes required for this to work | ||
if allNodes.count >= 2 { | ||
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for i in 0...allNodes.count - 2 { | ||
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input = allNodes[i] | ||
output = allNodes[i + 1] | ||
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engine.connect(input, to: output, format: nil) | ||
} | ||
} | ||
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// Connect last node to main mixer | ||
engine.connect(allNodes.last!, to: mainMixerNode, format: nil) | ||
} | ||
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func insertNode(_ node: AVAudioNode) { | ||
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guard let lastNode = allNodes.last else {return} | ||
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engine.disconnectNodeOutput(lastNode) | ||
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removableNodes.append(node) | ||
engine.attach(node) | ||
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engine.connect(lastNode, to: node, format: nil) | ||
engine.connect(node, to: mainMixerNode, format: nil) | ||
} | ||
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// Assume indices are valid and sorted in descending order. | ||
// NOTE - Indices are relative to the number of audio units, not actual node indices. | ||
func removeNodes(at descendingIndices: [Int]) { | ||
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for index in descendingIndices { | ||
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var previousNode: AVAudioNode = permanentNodes.last! | ||
var nextNode: AVAudioNode = engine.mainMixerNode | ||
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// Find the node previous to the node to be removed. | ||
if index > 0 { | ||
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for previousIndex in stride(from: index - 1, to: -1, by: -1) { | ||
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if !descendingIndices.contains(previousIndex) { | ||
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previousNode = removableNodes[previousIndex] | ||
break | ||
} | ||
} | ||
} | ||
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// Find the node next to the node to be removed. | ||
if index < removableNodes.lastIndex { | ||
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for nextIndex in (index + 1)...removableNodes.lastIndex { | ||
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if !descendingIndices.contains(nextIndex) { | ||
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nextNode = removableNodes[nextIndex] | ||
break | ||
} | ||
} | ||
} | ||
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// Sever the connections with the node to be removed. | ||
engine.disconnectNodeOutput(previousNode) | ||
engine.disconnectNodeInput(nextNode) | ||
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// Connect the previous / next node together. | ||
engine.connect(previousNode, to: nextNode, format: nil) | ||
} | ||
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for index in descendingIndices { | ||
engine.detach(removableNodes.remove(at: index)) | ||
} | ||
} | ||
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// Reconnects two nodes with the given audio format (required when a track change occurs) | ||
func reconnect(outputOf node1: AVAudioNode, toInputOf node2: AVAudioNode, withFormat format: AVAudioFormat) { | ||
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engine.disconnectNodeOutput(node1) | ||
engine.connect(node1, to: node2, format: format) | ||
} | ||
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func start() { | ||
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do { | ||
try engine.start() | ||
} catch let error as NSError { | ||
NSLog("Error starting audio engine: %@", error.description) | ||
} | ||
} | ||
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func stop() { | ||
engine.stop() | ||
} | ||
} |
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