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RL-Flex

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Welcome to RL-Devlopments, a repository dedicated to the development and implementation of advanced reinforcement learning algorithms and methodologies. This project focuses on various aspects of reinforcement learning, including self-curing agents, curiosity-driven exploration, model-based reinforcement learning, and recent advancements in the field.

Table of Contents

Features

  • Self-Curing Reinforcement Learning Agents: Agents that adapt and improve their performance over time.
  • Curiosity-Driven Exploration: Techniques to enhance exploration strategies in RL.
  • Model-Based Reinforcement Learning: Implementations of model-based approaches for improved learning efficiency.
  • Advanced Algorithms: A collection of state-of-the-art reinforcement learning algorithms.

Installation

To install the required packages, create a virtual environment and use the requirements.txt file provided in the repository.

# Create a virtual environment
python -m venv rl-env
# Activate the virtual environment
# On Windows
rl-env\Scripts\activate
# On macOS/Linux
source rl-env/bin/activate

# Install dependencies
pip install -r requirements.txt

Usage

Here are some quick examples to get you started:

Training a Self-Curing RL Agent

from rl_module import RLEnvironment
from self_curing_rl import SelfCuringRLAgent

env = RLEnvironment("CartPole-v1")
agent = SelfCuringRLAgent(features=[64, 64], action_dim=env.action_space.n)

# Train the agent
training_info = agent.train(env, num_episodes=1000, max_steps=500)
print(f"Final reward: {training_info['final_reward']}")

Diagnosing and Healing the Agent

# Simulate performance degradation
agent.performance = 0.7

# Diagnose and heal
issues = agent.diagnose()
if issues:
    print(f"Detected issues: {issues}")
    agent.heal(env, num_episodes=500, max_steps=500)
    print(f"Healing completed. New performance: {agent.performance}")

Contributing

Contributions are welcome! Please see CONTRIBUTING.md for guidelines on how to contribute to the project.

License

This project is licensed under the MIT License. See the LICENSE file for more details.

Contact

For questions, suggestions, or feedback, feel free to open an issue on the GitHub repository.

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