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Simple trivia web application with multi-room and private/group chat functionality.
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katronquillo/Athens
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# Author: M. Katrina Ronquillo # ATHENS Simple trivia web application with multi-room and private/group chat functionality. TOOLS: Javascript, HTML/CSS, Socket.io # DESIGN DECISIONS ~ USERNAMES AND ROOMS ~ - For the purposes of private messaging, usernames within game rooms must be unique. However it is possible for clients in different game rooms to have the same username. - Upon connecting to the server, each socket is given a random, default username and is connected to the JoinPage room - Once client joins/creates game, their username changes to the one provided by user input and they are disconnected from the JoinPage room and enter the room for their specific game - Once client joins/creates game, they are also connected to a room unique to their username. This allows for private messaging functionality. ~ ANSWERING QUESTIONS ~ - When a client answers a question, they are highlighted in the game statistics by changing their colour to orange. - Colours of players are reset when game advances ~ REQUEST MODULE ~ - The request module is used to obtain 5 questions from OPEN TDB at the start of every round. - Requests are made when a new game room has been initialized, or when a round has ended and there are players remaining for another round ~ ROUND END ~ - After winners are shown, a new round will start after 5 seconds. - Buffering period gives players time to leave the game before a new round, and allows players to view final winners/scores ~ CHAT EXTENSION ~ - Clients that are not currently in a game are not permitted to use the chatbox. If attempted, an alert is shown. - Once connected to a game, clients can only chat with other clients in their game room. - Once connected to a game, client is introduced to the chat with a welcome message from "Trivia Page" (representing the website) - Private and Public messaging are shown in the same chat box, but private messages are differentiated with "PM from" and "PM to" labels ~ ROOM EXTENSION ~ - When a client creates a game, the server provides a unique 16 character alphanumeric Game ID - Game ID is shown at the top of the box containing game statistics - Game rooms are identified by their Game ID in server's rooms object. This object keeps track of existing games and their game state - To enter a game, a client must provide an existing Game ID and a unique username for that specific game
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Simple trivia web application with multi-room and private/group chat functionality.
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