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Expand Up @@ -22,10 +22,10 @@ Here’s the tricky part: which bottom edge? It depends on which directi
In preparing this recipe, I experimented with a few different solutions to this problem:
Pure math - calculating and applying rotation transforms AnimationPlayer - using animations to key the rotations and offsets Helper nodes - using Spatial(s) as rotation helpers They all worked fine, but I found the last option the most flexible and easiest to adapt, so that&amp;rsquo;s what we&amp;rsquo;ll do here.</description></item><item><title>Arcade-style Spaceship</title><link>https://godotrecipes.com/godot_recipes/4.x/3d/spaceship/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/3d/spaceship/index.html</guid><description>Problem You want to make a 3D spaceship that flies in an arcade/cinematic way. You&amp;rsquo;re not looking for realistic physics, but more of a dog-fighting, &amp;ldquo;Star Wars&amp;rdquo;-style of spaceflight.
Solution To accomplish this, we&amp;rsquo;ll use a CharacterBody3D for the ship. The three axis inputs (pitch, roll, and yaw) will rotate the body&amp;rsquo;s basis around the corresponding axis. The direction of motion will always point forward.
Note You can do this with RigidBody3D and get the same results.</description></item><item><title>Arcade-style Car</title><link>https://godotrecipes.com/godot_recipes/4.x/3d/3d_sphere_car/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/3d/3d_sphere_car/index.html</guid><description>Problem You want to make an arcade-style car game, so you&amp;rsquo;re looking for simplicity over realistic physics. In this recipe, you&amp;rsquo;ll learn how to make a fun, driveable car using a rolling sphere.
Solution There are a lot of ways to make a driving game. Different games need different levels of realism. If you&amp;rsquo;re trying to make a light, arcade-style car, you don&amp;rsquo;t need all of the features that Godot&amp;rsquo;s VehicleBody3D node provides, such as supension, independently modeled wheels, etc.</description></item><item><title>Arcade-stype Airplane</title><link>https://godotrecipes.com/godot_recipes/4.x/3d/simple_airplane/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/3d/simple_airplane/index.html</guid><description>Problem You want to make an airplane controller in 3D, but don&amp;rsquo;t need a fully accurate flight-simulator.
Note You can do this with RigidBody3D and get the same results.</description></item><item><title>Arcade-style Airplane</title><link>https://godotrecipes.com/godot_recipes/4.x/3d/simple_airplane/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/3d/simple_airplane/index.html</guid><description>Problem You want to make an airplane controller in 3D, but don&amp;rsquo;t need a fully accurate flight-simulator.
Solution In this recipe, we&amp;rsquo;re going to make a simplified airplane controller. By &amp;ldquo;simplified&amp;rdquo; we mean stripping things down to the basics. We&amp;rsquo;re looking for the &amp;ldquo;feel&amp;rdquo; of flying a plane - one that you can just jump in and start flying effortlessly, with a minimal control scheme.
Note This recipe is not an accurate flight simulator.</description></item><item><title>Click to move</title><link>https://godotrecipes.com/godot_recipes/4.x/3d/click_to_move/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/3d/click_to_move/index.html</guid><description>Problem You want to move a 3D object to a clicked position.
Note This recipe is not an accurate flight simulator.</description></item><item><title>Arcade-style Car</title><link>https://godotrecipes.com/godot_recipes/4.x/3d/3d_sphere_car/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/3d/3d_sphere_car/index.html</guid><description>Problem You want to make an arcade-style car game, so you&amp;rsquo;re looking for simplicity over realistic physics. In this recipe, you&amp;rsquo;ll learn how to make a fun, driveable car using a rolling sphere.
Solution There are a lot of ways to make a driving game. Different games need different levels of realism. If you&amp;rsquo;re trying to make a light, arcade-style car, you don&amp;rsquo;t need all of the features that Godot&amp;rsquo;s VehicleBody3D node provides, such as supension, independently modeled wheels, etc.</description></item><item><title>Click to move</title><link>https://godotrecipes.com/godot_recipes/4.x/3d/click_to_move/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/3d/click_to_move/index.html</guid><description>Problem You want to move a 3D object to a clicked position.
Solution We&amp;rsquo;ll start with a flat plane for our world. Our actor will move on this plane.
The actor for this demo is a triangular prism mesh:
Here is the code for the movement. If given a target, the object will turn and move toward it.
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