-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #59 from kion-dgl/58-update-logo-for-megaman-legen…
…ds-2-in-demo-loading-screen 58 update logo for megaman legends 2 in demo loading screen
- Loading branch information
Showing
11 changed files
with
499 additions
and
0 deletions.
There are no files selected for viewing
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Empty file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,183 @@ | ||
/** | ||
Miku-Legends-2 | ||
Copyright (C) 2024, DashGL Project | ||
By Kion ([email protected]) | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
**/ | ||
|
||
import { readFileSync, writeFileSync } from "fs"; | ||
import { encodeCutSceneTexture, compressNewTexture } from "./EncodeTexture"; | ||
|
||
const decompress = (src: Buffer) => { | ||
const tim = { | ||
type: src.readUInt32LE(0x00), | ||
fullSize: src.readUInt32LE(0x04), | ||
paletteX: src.readUInt16LE(0x0c), | ||
paletteY: src.readUInt16LE(0x0e), | ||
colorCount: src.readUInt16LE(0x10), | ||
paletteCount: src.readUInt16LE(0x12), | ||
imageX: src.readUInt16LE(0x14), | ||
imageY: src.readUInt16LE(0x16), | ||
width: src.readUInt16LE(0x18), | ||
height: src.readUInt16LE(0x1a), | ||
bitfieldSize: src.readUInt16LE(0x24), | ||
payloadSize: src.readUInt16LE(0x26), | ||
}; | ||
|
||
switch (tim.colorCount) { | ||
case 16: | ||
tim.width *= 4; | ||
break; | ||
case 256: | ||
tim.width *= 2; | ||
break; | ||
default: | ||
tim.paletteCount *= tim.colorCount / 16; | ||
tim.colorCount = 16; | ||
tim.width *= 4; | ||
break; | ||
} | ||
|
||
const { fullSize, bitfieldSize } = tim; | ||
const bitfield: number[] = new Array(); | ||
const target = Buffer.alloc(fullSize); | ||
|
||
// Read Bitfield | ||
|
||
const bitfieldBuffer = src.subarray(0x30, 0x30 + bitfieldSize); | ||
let ofs = 0x30; | ||
for (let i = 0; i < bitfieldSize; i += 4) { | ||
const dword = src.readUInt32LE(ofs + i); | ||
for (let k = 31; k > -1; k--) { | ||
bitfield.push(dword & (1 << k) ? 1 : 0); | ||
} | ||
} | ||
|
||
ofs += bitfieldSize; | ||
const payloadStart = 0; | ||
|
||
// Decompress | ||
|
||
let outOfs = 0; | ||
let windowOfs = 0; | ||
let cmdCount = 0; | ||
let bytes = 0; | ||
|
||
for (let i = 0; i < bitfield.length; i++) { | ||
const bit = bitfield[i]; | ||
if (outOfs === fullSize) { | ||
const payload = src.subarray(0x30 + bitfieldSize, ofs); | ||
break; | ||
} | ||
|
||
const word = src.readUInt16LE(ofs); | ||
ofs += 2; | ||
|
||
switch (bit) { | ||
case 0: | ||
target.writeUInt16LE(word, outOfs); | ||
outOfs += 2; | ||
break; | ||
case 1: | ||
if (word === 0xffff) { | ||
windowOfs += 0x2000; | ||
cmdCount = 0; | ||
bytes = 0; | ||
} else { | ||
cmdCount++; | ||
const copyFrom = windowOfs + ((word >> 3) & 0x1fff); | ||
const copyLen = ((word & 0x07) + 2) * 2; | ||
bytes += copyLen; | ||
for (let i = 0; i < copyLen; i++) { | ||
target[outOfs++] = target[copyFrom + i]; | ||
} | ||
} | ||
break; | ||
} | ||
} | ||
|
||
return target; | ||
}; | ||
|
||
const updateDemoLogo = (pngPath: string) => { | ||
const bin = readFileSync("bin/GAME.BIN"); | ||
const pngData = readFileSync(pngPath); | ||
|
||
const imgOfs = 0x041800; | ||
const pal: number[] = []; | ||
|
||
const encodedLogo = encodeCutSceneTexture(pal, pngData); | ||
const encodedTexture = decompress(Buffer.from(bin.subarray(imgOfs))); | ||
|
||
// Update Palette | ||
const palOfs = 0x44800; | ||
for (let i = 0; i < pal.length; i++) { | ||
bin.writeUInt16LE(pal[i], palOfs + 0x30 + i * 2); | ||
} | ||
|
||
console.log("Encoded Logo: 0x%s", encodedLogo.length.toString(16)); | ||
console.log("Encoded Texture: 0x%s", encodedTexture.length.toString(16)); | ||
|
||
let texOfs = 0x2000; | ||
let logoOfs = 0; | ||
for (let y = 0; y < 40; y++) { | ||
texOfs += 24; | ||
for (let x = 0; x < 48; x++) { | ||
encodedTexture[texOfs++] = encodedLogo[logoOfs++]; | ||
} | ||
texOfs += 56; | ||
} | ||
|
||
console.log("Logo Pos: 0x%s", logoOfs.toString(16)); | ||
|
||
const [bodyBitField, compressedBody] = compressNewTexture( | ||
Buffer.alloc(0), | ||
encodedTexture, | ||
0, | ||
); | ||
const len = bodyBitField.length + compressedBody.length; | ||
console.log("Segment 2: 0x%s", len.toString(16)); | ||
|
||
for (let i = 0x41830; i < 0x432f2; i++) { | ||
bin[i] = 0; | ||
} | ||
|
||
let ofs = 0x41830; | ||
for (let i = 0; i < bodyBitField.length; i++) { | ||
bin[ofs++] = bodyBitField[i]; | ||
} | ||
|
||
for (let i = 0; i < compressedBody.length; i++) { | ||
bin[ofs++] = compressedBody[i]; | ||
} | ||
|
||
if (ofs <= 0x43000) { | ||
console.log("too short!!!"); | ||
} else if (len > 0x43800) { | ||
console.log("too long"); | ||
} else { | ||
console.log("yaya!!!"); | ||
} | ||
|
||
console.log("End: 0x%s", ofs.toString(16)); | ||
bin.writeInt16LE(bodyBitField.length, 0x41824); | ||
|
||
writeFileSync("out/GAME.BIN", bin); | ||
}; | ||
|
||
export default updateDemoLogo; | ||
export { updateDemoLogo }; |
Oops, something went wrong.