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strip readme
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kion-dgl committed Jun 21, 2024
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Expand Up @@ -25,7 +25,10 @@ Even through there are variations with all of the models, the offsets for the bo
The mesh information stored in each `.BIN` files starts at `0x30` and is `0x2b40` in size.
These offsets are with respect to the start of the model file which is `0x30`.

| Body Part| Offset| Number of Meshes |
For the purpose of this document, we will use the term "model" to refer to the enter file,
"mesh" refers to a single body part. And "strip" will refer to the list of commands that make up the mesh.

| Body Part| Offset| Number of Strips |
| --------| ----- | ---------------- |
| Bones| 0x00| 16 |
| Body| 0x80 | 6 |
Expand All @@ -34,3 +37,9 @@ These offsets are with respect to the start of the model file which is `0x30`.
| Right Arm| 0x1dd0 | 3 |
| Buster| 0x2220 | 3 |
| Left Arm| 0x26f0 | 3 |

### Strip Format

Each strip is a list of vertices and indices used to draw the mesh.
Indices are described in either triangles or quads, and both reference the same vertex list.
For the same number of vertices, there are shading vertex colors that describe the local shadows for each face.

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