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Update comment for m_minEdgeLength to match code #145

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2 changes: 1 addition & 1 deletion include/VHACD.h
Original file line number Diff line number Diff line change
Expand Up @@ -392,7 +392,7 @@ class IVHACD
FillMode m_fillMode{ FillMode::FLOOD_FILL }; // How to fill the interior of the voxelized mesh
uint32_t m_maxNumVerticesPerCH{ 64 }; // The maximum number of vertices allowed in any output convex hull
bool m_asyncACD{ true }; // Whether or not to run asynchronously, taking advantage of additional cores
uint32_t m_minEdgeLength{ 2 }; // Once a voxel patch has an edge length of less than 4 on all 3 sides, we don't keep recursing
uint32_t m_minEdgeLength{ 2 }; // Once a voxel patch has an edge length of less than 2 on all 3 sides, we don't keep recursing
bool m_findBestPlane{ false }; // Whether or not to attempt to split planes along the best location. Experimental feature. False by default.
};

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