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CSS-52 [프로그램][개선] Content 디렉토리 정리
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Level reference 변경 시 이슈 우려로 제외
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autumn-na committed Mar 22, 2024
1 parent 28a9ae4 commit 85cd9e9
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Showing 68 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion capstone_2024_20/Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Level/level_1.level_1
GlobalDefaultGameMode=/Script/capstone_2024_20.MyGameModeBase
GlobalDefaultGameMode=/Game/Blueprints/BP_MyGameModeBase.BP_MyGameModeBase_C
EditorStartupMap=/Game/Level/level_1.level_1

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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AInGameModeBaseTest::AInGameModeBaseTest()
{
static ConstructorHelpers::FClassFinder<AMyCharacter> pawn(TEXT("/Game/BP/BP_MyCharacter"));
static ConstructorHelpers::FClassFinder<AMyCharacter> pawn(TEXT("/Game/Blueprints/BP_MyCharacter"));
DefaultPawnClass = pawn.Class;

PlayerControllerClass = AMyPlayerController::StaticClass();
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Expand Up @@ -29,7 +29,7 @@ void PlayerListWidgetCreate::PostLogin(APlayerController* NewPlayer)

UPlayerListWidget* PlayerListWidgetCreate::CreatePlayerListWidget()
{
FString Path = FString("/Game/UMG/" + PlayerListWidgetClass);
FString Path = FString("/Game/WidgetBlueprints/" + PlayerListWidgetClass);

UBlueprint* BlueprintObject = LoadObject<UBlueprint>(nullptr, *Path);

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2 changes: 1 addition & 1 deletion capstone_2024_20/Source/capstone_2024_20/MyCharacter.cpp
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Expand Up @@ -16,7 +16,7 @@ AMyCharacter::AMyCharacter()
TextWidget->SetupAttachment(GetMesh());
TextWidget->SetRelativeLocation(FVector(-60.0f,0.0f,180.0f));
TextWidget->SetWidgetSpace(EWidgetSpace::Screen);
static ConstructorHelpers::FClassFinder<UUserWidget> UI_HUD(TEXT("/Game/UMG/NewWidgetBlueprint"));
static ConstructorHelpers::FClassFinder<UUserWidget> UI_HUD(TEXT("/Game/WidgetBlueprints/NewWidgetBlueprint"));
if(UI_HUD.Succeeded())
{
//GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("UMG Success"));
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AMyGameModeBase::AMyGameModeBase()
{
//DefaultPawnClass = AMyCharacter::StaticClass();
static ConstructorHelpers::FClassFinder<AMyCharacter> pawn(TEXT("/Game/BP/BP_MyCharacter"));
static ConstructorHelpers::FClassFinder<AMyCharacter> pawn(TEXT("/Game/Blueprints/BP_MyCharacter"));
DefaultPawnClass = pawn.Class;

PlayerControllerClass = AMyPlayerController::StaticClass();
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2 changes: 1 addition & 1 deletion capstone_2024_20/Source/capstone_2024_20/StageButton.cpp
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Expand Up @@ -15,7 +15,7 @@ void UStageButton::SettingStagePopUpWidget()
//버튼 함수 연결
this->OnClicked.AddDynamic(this, &UStageButton::OnClickButton);
StagePopUpWidgetClass = StaticLoadClass(UUserWidget::StaticClass(), nullptr,
TEXT("/Game/UMG/StagePopUpWidget.StagePopUpWidget_C"));
TEXT("/Game/WidgetBlueprints/StagePopUpWidget.StagePopUpWidget_C"));
if(StagePopUpWidgetClass != nullptr)
GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("aaa"));
}
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