Skip to content

Version 0.2

Compare
Choose a tag to compare
@kugelrund kugelrund released this 03 Mar 15:51
· 13 commits to master since this release
  • Add cvar g_teamKnockback that enables team knockback and therefore self damage boosting
  • Add cvar g_skipDialogs that avoids waiting for dialogs or any other sounds to finish before continuing
  • Add cvar cg_drawOverbounceInfo that enables overbounce prediction. A prediction is made about the probability of an overbounce when dropping onto the surface that the player looks at and drawn on the HUD. G stands for go and means the probability if just walking off the current height. J stands for jump and means the probability if jumping off the current height.
  • Add cvar cg_drawStrafeHelper that enables a tool that helps with strafing. An overlay is drawn on the HUD that displays optimal viewing angles for getting the maximum possible acceleration. Several options are available for configuring the display:
    • cg_strafeHelperCenter: Whether to center the current look angle in the HUD or not
    • cg_strafeHelperCenterMarker: Whether to draw a marker for the current look angle
    • cg_strafeHelperHeight: The vertical height of the display
    • cg_strafeHelperScale: The horizontal scaling of the display. A scaling of 1 means that the left border of the screen represents the angle -pi and the right border pi
    • cg_strafeHelperY: The horizontal position of the display, 0 being in the center of the screen