You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Add cvar g_teamKnockback that enables team knockback and therefore self damage boosting
Add cvar g_skipDialogs that avoids waiting for dialogs or any other sounds to finish before continuing
Add cvar cg_drawOverbounceInfo that enables overbounce prediction. A prediction is made about the probability of an overbounce when dropping onto the surface that the player looks at and drawn on the HUD. G stands for go and means the probability if just walking off the current height. J stands for jump and means the probability if jumping off the current height.
Add cvar cg_drawStrafeHelper that enables a tool that helps with strafing. An overlay is drawn on the HUD that displays optimal viewing angles for getting the maximum possible acceleration. Several options are available for configuring the display:
cg_strafeHelperCenter: Whether to center the current look angle in the HUD or not
cg_strafeHelperCenterMarker: Whether to draw a marker for the current look angle
cg_strafeHelperHeight: The vertical height of the display
cg_strafeHelperScale: The horizontal scaling of the display. A scaling of 1 means that the left border of the screen represents the angle -pi and the right border pi
cg_strafeHelperY: The horizontal position of the display, 0 being in the center of the screen