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Changed how
TimeSync
behaves so only one instance of that object can exist in a scene at any given time. This fits with the "one source of truth" for timestamps across Unity projects. Also gave the Unity programmer the option to make theTimeSync
object non-destroyable between scene changes.Changes:
TimeSync
to be a 'true' Unity singleton that will destroy itself if other instances of that object already exist in the sceneTimeSync
object non-destroyable between scene changesBaseOutlet
to reference the updateTimeSync
singleton