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Introduce new doxygen tutorial for hsv segmentation
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doc/tutorial/segmentation/color/tutorial-hsv-segmentation.dox
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/** | ||
\page tutorial-hsv-segmentation Tutorial: Color segmentation using HSV color scale | ||
\tableofcontents | ||
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\section hsv_intro Introduction | ||
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The HSV scale, which stands for Hue Saturation and Value, provides a numerical readout of your color image that | ||
corresponds to the color names contained therein. Hue is measured in degrees from 0 to 360, while Saturation and Value | ||
of a color are both analyzed on a scale of 0 to 100 percent. | ||
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Hue, Saturation, and Value are the main color properties that allow us to distinguish between different colors. | ||
In this tutorial, you will learn how to use HSV color scale to segment a specific color in an image. | ||
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Note that all the material (source code and images) described in this tutorial is part of ViSP source code | ||
(in `tutorial/segmentation/color` folder) and could be found in | ||
https://github.com/lagadic/visp/tree/master/tutorial/segmentation/color. | ||
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\section hsv_converter RGB to HSV color scale conversion | ||
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In ViSP, color images can be read and converted to the RGB color scale. The RGB color scale is based on the color | ||
theory that all visible colors can be obtained from the additive primary colors red, green and blue. In ViSP, | ||
we introduce an additional Alpha channel to add color transparency. The RGB + Alpha channels are therefore | ||
implemented in the vpRGBa class. The following snippet shows how to load a color image in ViSP: | ||
\code | ||
#include <visp3/io/vpImageIo.h> | ||
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int main() | ||
{ | ||
vpImage<vpRGBa> I; | ||
vpImageIo::read(I, "ballons.jpg"); | ||
} | ||
\endcode | ||
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The color conversion from RGB to HSV or from RGBa to HSV color scale is performed in ViSP using one of the following | ||
functions: | ||
- vpImageConvert::RGBToHSV() | ||
- vpImageConvert::RGBaToHSV() | ||
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The following snippet shows how to convert to HSV color scale: | ||
\code | ||
#include <visp3/io/vpImageIo.h> | ||
#include <visp3/core/vpImageConvert.h> | ||
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int main() | ||
{ | ||
vpImage<vpRGBa> I; | ||
vpImageIo::read(I, "ballons.jpg"); | ||
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unsigned int width = I.getWidth(); | ||
unsigned int height = I.getHeight(); | ||
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vpImage<unsigned char> H(height, width); | ||
vpImage<unsigned char> S(height, width); | ||
vpImage<unsigned char> V(height, width); | ||
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vpImageConvert::RGBaToHSV(reinterpret_cast<unsigned char *>(I.bitmap), | ||
reinterpret_cast<unsigned char *>(H.bitmap), | ||
reinterpret_cast<unsigned char *>(S.bitmap), | ||
reinterpret_cast<unsigned char *>(V.bitmap), I.getSize()); | ||
} | ||
\endcode | ||
In the previous example, we obtained for each pixel: | ||
- Hue in `H` image where values are scaled from 0 to 255. here 255 stands for 360 degrees. | ||
- Saturation in `S` image where values are scaled from 0 to 255. Here 255 stands for 100%. | ||
- Value in `V` image where values are scaled from 0 to 255. Here 255 stands for 100%. | ||
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\section hsv_segmentation HSV color segmentation | ||
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It's easy to segment a given color if we select the range of hue, saturation and value we're interested in. | ||
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In the image `ballons.jpg`, the pixel at coordinates [93][164] has an RGB value (209, 72, 0) which corresponds to | ||
an HSV value (14, 255, 209). We can use these HSV values and an additional offset to determine the low and high | ||
values of the HSV ranges used to create a mask corresponding to the segmented color. | ||
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\code | ||
#include <visp3/io/vpImageIo.h> | ||
#include <visp3/core/vpImageConvert.h> | ||
#include <visp3/core/vpImageTools.h> | ||
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int main() | ||
{ | ||
vpImage<vpRGBa> I; | ||
vpImageIo::read(I, "ballons.jpg"); | ||
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unsigned int width = I.getWidth(); | ||
unsigned int height = I.getHeight(); | ||
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vpImage<unsigned char> H(height, width); | ||
vpImage<unsigned char> S(height, width); | ||
vpImage<unsigned char> V(height, width); | ||
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vpImageConvert::RGBaToHSV(reinterpret_cast<unsigned char *>(I.bitmap), | ||
reinterpret_cast<unsigned char *>(H.bitmap), | ||
reinterpret_cast<unsigned char *>(S.bitmap), | ||
reinterpret_cast<unsigned char *>(V.bitmap), I.getSize()); | ||
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int h = 14, s = 255, v = 209; | ||
int offset = 30; | ||
int h_low = std::max<int>(0, h - offset), h_high = std::min<int>(h + offset, 255); | ||
int s_low = std::max<int>(0, s - offset), s_high = std::min<int>(s + offset, 255); | ||
int v_low = std::max<int>(0, v - offset), v_high = std::min<int>(v + offset, 255); | ||
std::vector<int> hsv_range({ h_low, h_high, s_low, s_high, v_low, v_high }); | ||
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vpImage<unsigned char> mask(height, width); | ||
vpImageTools::inRange(reinterpret_cast<unsigned char *>(H.bitmap), | ||
reinterpret_cast<unsigned char *>(S.bitmap), | ||
reinterpret_cast<unsigned char *>(V.bitmap), | ||
hsv_range, | ||
reinterpret_cast<unsigned char *>(mask.bitmap), | ||
mask.getSize()); | ||
} | ||
\endcode | ||
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Using the mask we can create a segmented color image. The following snippet shows how to combine the mask and the | ||
color image using vpImageTools::inMask() to create the segmented image as given in the next snippet also available in | ||
tutorial-hsv-segmentation-basic.cpp | ||
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\include tutorial-hsv-segmentation-basic.cpp | ||
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The end of the previous snippet shows also how to display the following images. | ||
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\image html ballons-segmented.jpg | ||
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\section hsv_next Next tutorial | ||
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You are now ready to see how to continue with \ref tutorial-grabber. | ||
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*/ |
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