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make commits in changelog clickable and corrected readme
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DevYukine committed Jun 27, 2018
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -8,7 +8,7 @@ Extend the Client and implement your own SendAsync() method to either forward da

To Get a Player use `LavalinkClient#Players` GetPlayer method with the GuildID.

To Connect a Player to a VoiceChannel use `Player#ConnectAsync` and to Disconnect use `Player#LeaveAsync` this will create the needed package for the Discord Websocket and forward to `Client#SendAsync`.
To Connect a Player to a VoiceChannel use `Player#ConnectAsync` and to Disconnect use `Player#LeaveAsync` this will create the needed package for the Discord Websocket and forward to `Client#SendAsync`.

### Example implementation of Lavalink.Net.Client with Discord.Net
```CSharp
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8 changes: 4 additions & 4 deletions changelog.md
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Expand Up @@ -7,13 +7,13 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [1.1.0] - 27.06.2018

### Added
- [06645f08468c0481d77e7eb23a1f4ee60558bc51] Player#ChannelID (DevYukine)
- [[06645f0846](https://github.com/Dev-Yukine/Lavalink.NET/commit/06645f08468c0481d77e7eb23a1f4ee60558bc51)] Player#ChannelID (DevYukine)

### Changed
- [06645f08468c0481d77e7eb23a1f4ee60558bc51] Player#GuildID setter is now private instead internal (DevYukine)
- [70512d346aabc0a908a423dd55d4dabdf99d8885] VoiceStateUpdate#ChannelID is now Nullable (DevYukine)
- [[06645f0846](https://github.com/Dev-Yukine/Lavalink.NET/commit/06645f08468c0481d77e7eb23a1f4ee60558bc51)] Player#GuildID setter is now private instead internal (DevYukine)
- [[70512d346a](https://github.com/Dev-Yukine/Lavalink.NET/commit/70512d346aabc0a908a423dd55d4dabdf99d8885)] VoiceStateUpdate#ChannelID is now Nullable (DevYukine)

- [9b06dde1a0e8356fdbe31a778481b2287fabd942] Updated D.Net Example code to newest Lavalink.Net
- [[9b06dde1a0](https://github.com/Dev-Yukine/Lavalink.NET/commit/9b06dde1a0e8356fdbe31a778481b2287fabd942)] Updated D.Net Example code to newest Lavalink.Net

### Removed

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