Remove _layerOrder and just store sprites in-order #210
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Depends on #207.
This gets rid of the
clones
hierarchy and_layerOrder
property, and stores every rendered target (sprite, stage, or clone) in one array kept in layer order. Clones now refer directly to the "original" sprite instead of their parent.While this does require some more management of that array, it means we don't have to:
_layerOrder
propertyStarting triggers is also done in top-down order now (reverse layer order), which matches how Scratch does it.