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wtfsck committed Oct 16, 2020
1 parent 4c8c338 commit 88f16d3
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Showing 13 changed files with 18 additions and 18 deletions.
2 changes: 1 addition & 1 deletion DnSpyCommon.props
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Expand Up @@ -50,7 +50,7 @@

<Import Project="$(MSBuildThisFileDirectory)Build\ConvertToNetstandardReferences\ConvertToNetstandardReferences.tasks" Condition=" '$(IsDotNetCore)' == 'true' " />

<!-- .NET Core 3.0 SDK doesn't currently support COMReference: https://github.com/0xd4d/dnSpy/issues/1053 -->
<!-- .NET Core 3.0 SDK doesn't currently support COMReference: https://github.com/dnSpy/dnSpy/issues/1053 -->
<PropertyGroup>
<HasCOMReference>false</HasCOMReference>
<HasCOMReference Condition=" '$(MSBuildRuntimeType)' != 'Core' ">true</HasCOMReference>
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2 changes: 1 addition & 1 deletion Extensions/dnSpy.BamlDecompiler/XamlContext.cs
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Expand Up @@ -204,6 +204,6 @@ public XName GetXamlNsName(string name, XElement elem = null) {
return xName;
}

public XName GetPseudoName(string name) => XNamespace.Get("https://github.com/0xd4d/dnSpy").GetName(name);
public XName GetPseudoName(string name) => XNamespace.Get("https://github.com/dnSpy/dnSpy").GetName(name);
}
}
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Expand Up @@ -681,7 +681,7 @@ void StartCore(CorDebugStartDebuggingOptions options) {
else
Debug.Fail("Unreachable code");
}
// Disable OS heap debugging https://github.com/0xd4d/dnSpy/issues/1106
// Disable OS heap debugging https://github.com/dnSpy/dnSpy/issues/1106
env.Add("_NO_DEBUG_HEAP", "1");

var dbgOptions = new DebugProcessOptions(CreateDebugInfo(options)) {
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Expand Up @@ -37,7 +37,7 @@ sealed class StartDebuggingOptionsPageProviderImpl : StartDebuggingOptionsPagePr
public override IEnumerable<StartDebuggingOptionsPage> Create(StartDebuggingOptionsPageContext context) {
yield return new UnityStartDebuggingOptionsPage(pickFilename, pickDirectory);
yield return new UnityConnectStartDebuggingOptionsPage();
// Disable mono support, see https://github.com/0xd4d/dnSpy/issues/643
// Disable mono support, see https://github.com/dnSpy/dnSpy/issues/643
// (Step Over doesn't work unless there's a portable PDB file available)
//yield return new MonoStartDebuggingOptionsPage(pickFilename, pickDirectory);
//yield return new MonoConnectStartDebuggingOptionsPage();
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Expand Up @@ -22,7 +22,7 @@ You should have received a copy of the GNU General Public License

namespace dnSpy.Debugger.DotNet.Mono.Dialogs {
static class DebuggingUnityGamesHelper {
public const string DebuggingUnityGamesUrl = "https://github.com/0xd4d/dnSpy/wiki/Debugging-Unity-Games";
public const string DebuggingUnityGamesUrl = "https://github.com/dnSpy/dnSpy/wiki/Debugging-Unity-Games";
public static string DebuggingUnityGamesText => dnSpy_Debugger_DotNet_Mono_Resources.DebuggingUnityGamesText;
public static void OpenDebuggingUnityGames() => OpenWebPage(DebuggingUnityGamesUrl);

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Expand Up @@ -98,7 +98,7 @@ public AttachToProcessVM(ShowAttachToProcessDialogOptions? options, UIDispatcher
options = new ShowAttachToProcessDialogOptions();
options.InfoLink = new AttachToProcessLinkInfo {
ToolTipMessage = dnSpy_Debugger_Resources.AttachToProcess_MakingAnImageEasierToDebug,
Url = "https://github.com/0xd4d/dnSpy/wiki/Making-an-Image-Easier-to-Debug",
Url = "https://github.com/dnSpy/dnSpy/wiki/Making-an-Image-Easier-to-Debug",
};
}
Title = GetTitle(options);
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10 changes: 5 additions & 5 deletions README.md
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@@ -1,4 +1,4 @@
# dnSpy - [Latest release](https://github.com/0xd4d/dnSpy/releases)
# dnSpy - [Latest release](https://github.com/dnSpy/dnSpy/releases)

dnSpy is a debugger and .NET assembly editor. You can use it to edit and debug assemblies even if you don't have any source code available. Main features:

Expand All @@ -14,18 +14,18 @@ See below for more features

## Binaries

https://github.com/0xd4d/dnSpy/releases
https://github.com/dnSpy/dnSpy/releases

## Building

```PS
git clone --recursive https://github.com/0xd4d/dnSpy.git
git clone --recursive https://github.com/dnSpy/dnSpy.git
cd dnSpy
# or dotnet build
./build.ps1 -NoMsbuild
```

To debug Unity games, you need this repo too: https://github.com/dnSpy/dnSpy-Unity-mono (or get the binaries from https://github.com/0xd4d/dnSpy/releases/unity)
To debug Unity games, you need this repo too: https://github.com/dnSpy/dnSpy-Unity-mono (or get the binaries from https://github.com/dnSpy/dnSpy/releases/unity)

# Debugger

Expand Down Expand Up @@ -94,7 +94,7 @@ To debug Unity games, you need this repo too: https://github.com/dnSpy/dnSpy-Uni

# Wiki

See the [Wiki](https://github.com/0xd4d/dnSpy/wiki) for build instructions and other documentation.
See the [Wiki](https://github.com/dnSpy/dnSpy/wiki) for build instructions and other documentation.

# License

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2 changes: 1 addition & 1 deletion build.ps1
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Expand Up @@ -8,7 +8,7 @@ $net_baseoutput = "dnSpy\dnSpy\bin\$configuration"
$apphostpatcher_dir = "Build\AppHostPatcher"

#
# The reason we don't use dotnet build is that dotnet build doesn't support COM references yet https://github.com/0xd4d/dnSpy/issues/1053
# The reason we don't use dotnet build is that dotnet build doesn't support COM references yet https://github.com/dnSpy/dnSpy/issues/1053
#

function Build-NetFramework {
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2 changes: 1 addition & 1 deletion dnSpy/dnSpy.Contracts.DnSpy/Controls/FontUtilities.cs
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Expand Up @@ -118,7 +118,7 @@ static ICollection<FontFamily> SystemFontFamilies {
get {
try {
// This can throw if an update was installed that removed support for the current
// OS, see https://github.com/0xd4d/dnSpy/issues/692
// OS, see https://github.com/dnSpy/dnSpy/issues/692
return Fonts.SystemFontFamilies;
}
catch {
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2 changes: 1 addition & 1 deletion dnSpy/dnSpy/LicenseInfo/CREDITS.txt
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Expand Up @@ -2,7 +2,7 @@ dnSpy credits:

0xd4d
Ki
And all other contributors: https://github.com/0xd4d/dnSpy/graphs/contributors
And all other contributors: https://github.com/dnSpy/dnSpy/graphs/contributors

ILSpy decompiler and analyzer credits:

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4 changes: 2 additions & 2 deletions dnSpy/dnSpy/MainApp/AboutCommands.cs
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Expand Up @@ -25,8 +25,8 @@ You should have received a copy of the GNU General Public License

namespace dnSpy.MainApp {
static class AboutHelpers {
public const string BASE_URL = @"https://github.com/0xd4d/dnSpy/";
public const string BUILD_URL = @"https://github.com/0xd4d/dnSpy/actions";
public const string BASE_URL = @"https://github.com/dnSpy/dnSpy/";
public const string BUILD_URL = @"https://github.com/dnSpy/dnSpy/actions";

public static void OpenWebPage(string url, IMessageBoxService messageBoxService) {
try {
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2 changes: 1 addition & 1 deletion dnSpy/dnSpy/MainApp/DevBuildWarning.cs
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Expand Up @@ -29,7 +29,7 @@ sealed class DevBuildWarning : IAutoLoaded {
[ImportingConstructor]
DevBuildWarning(IMessageBoxService messageBoxService) {
if (IsCIBuild())
messageBoxService.Show("This is a dev build of dnSpy and is missing features!\r\n\r\nDownload the latest master branch build from\r\n\r\nhttps://github.com/0xd4d/dnSpy/actions\r\n\r\nPress Ctrl+C to copy this text.");
messageBoxService.Show("This is a dev build of dnSpy and is missing features!\r\n\r\nDownload the latest master branch build from\r\n\r\nhttps://github.com/dnSpy/dnSpy/actions\r\n\r\nPress Ctrl+C to copy this text.");
}

bool IsCIBuild() {
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2 changes: 1 addition & 1 deletion dnSpy/dnSpy/Search/SearchControl.xaml
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Expand Up @@ -67,7 +67,7 @@
<CheckBox Margin="0 5 5 0" Content="{x:Static p:dnSpy_Resources.SearchWindow_SearchFrameworkAssemblies}" IsChecked="{Binding SearchSettings.SearchFrameworkAssemblies}" />
</WrapPanel>
</Grid>
<!-- VirtualizingStackPanel.VirtualizationMode="Recycling" isn't used, see https://github.com/0xd4d/dnSpy/issues/1163 -->
<!-- VirtualizingStackPanel.VirtualizationMode="Recycling" isn't used, see https://github.com/dnSpy/dnSpy/issues/1163 -->
<ListBox Grid.Row="1"
Name="searchListBox"
SelectionMode="Single"
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