Fishery App for NUS LSM4255 (Methods in Mathematical Biology)
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This is a CAI web application for LSM4255 course in NUS
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Allow students to participate in a fisheries management game
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Demonstrate the concepts of resource use, co-operation, and the tragedy of the commons
Heroku demo: https://fishery-app.herokuapp.com
Professor’s blog:https://ryanchisholm.wordpress.com/2017/11/11/students-develop-fishery-management-game-for-teaching-the-tragedy-of-the-commons/
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This application is written based on otree platform, using Python as the programming language.
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You should go to http://otree.readthedocs.org to have a general idea of otree platform.
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To get started, go to: fishery/templates, the main files to be edited are: models.py and views.py, to edit the content of the web pages, go to fishery/templates/fishery, two main html pages are StudentCatch.html and StudentFinalResult.html, using Django as the framework.
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The server is using Heroku.