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Fishery App for LSM4255 Methods in Mathematical Biology

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Fishery App

Fishery App for NUS LSM4255 (Methods in Mathematical Biology)

  • This is a CAI web application for LSM4255 course in NUS

  • Allow students to participate in a fisheries management game

  • Demonstrate the concepts of resource use, co-operation, and the tragedy of the commons


login
instruction
level1
in class demo
result
topLevel

For Developers

  • This application is written based on otree platform, using Python as the programming language.

  • You should go to http://otree.readthedocs.org to have a general idea of otree platform.

  • To get started, go to: fishery/templates, the main files to be edited are: models.py and views.py, to edit the content of the web pages, go to fishery/templates/fishery, two main html pages are StudentCatch.html and StudentFinalResult.html, using Django as the framework.

  • The server is using Heroku.

Acknowledgements

  • This application were inspired by the excellent otree platform.

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