This repository has been archived by the owner on Aug 17, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
21 changed files
with
587 additions
and
111 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!114 &11400000 | ||
MonoBehaviour: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 0} | ||
m_Enabled: 1 | ||
m_EditorHideFlags: 0 | ||
m_Script: {fileID: 11500000, guid: 1702bfaf2bdfcf04eb7d482e679e1912, type: 3} | ||
m_Name: ShaderSetting | ||
m_EditorClassIdentifier: | ||
LIL_FEATURE_SHADOW: 1 | ||
LIL_FEATURE_RECEIVE_SHADOW: 0 | ||
LIL_FEATURE_CLIPPING_CANCELLER: 0 | ||
LIL_FEATURE_DISTANCE_FADE: 0 |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
241 changes: 210 additions & 31 deletions
241
Assets/lilFurGenerator/Editor/lilFurGeneratorInspector.cs
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
using UnityEngine; | ||
|
||
public class lilFurGeneratorSetting : ScriptableObject | ||
{ | ||
public bool LIL_FEATURE_SHADOW; | ||
public bool LIL_FEATURE_RECEIVE_SHADOW; | ||
public bool LIL_FEATURE_CLIPPING_CANCELLER; | ||
public bool LIL_FEATURE_DISTANCE_FADE; | ||
} |
11 changes: 11 additions & 0 deletions
11
Assets/lilFurGenerator/Editor/lilFurGeneratorSetting.cs.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
94 changes: 94 additions & 0 deletions
94
Assets/lilFurGenerator/Prefabs/FurCollider (alpha_0.055).prefab
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,94 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!1 &1173276058128652091 | ||
GameObject: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
serializedVersion: 6 | ||
m_Component: | ||
- component: {fileID: 1173276058128652085} | ||
- component: {fileID: 1173276058128652090} | ||
m_Layer: 0 | ||
m_Name: FurCollider (alpha_0.055) | ||
m_TagString: Untagged | ||
m_Icon: {fileID: 0} | ||
m_NavMeshLayer: 0 | ||
m_StaticEditorFlags: 0 | ||
m_IsActive: 1 | ||
--- !u!4 &1173276058128652085 | ||
Transform: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 1173276058128652091} | ||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} | ||
m_LocalPosition: {x: 0, y: 0, z: 0} | ||
m_LocalScale: {x: 1, y: 1, z: 1} | ||
m_Children: [] | ||
m_Father: {fileID: 0} | ||
m_RootOrder: 0 | ||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||
--- !u!108 &1173276058128652090 | ||
Light: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 1173276058128652091} | ||
m_Enabled: 1 | ||
serializedVersion: 10 | ||
m_Type: 2 | ||
m_Shape: 0 | ||
m_Color: {r: 0, g: 0, b: 0, a: 0.05490196} | ||
m_Intensity: 1 | ||
m_Range: 0.1 | ||
m_SpotAngle: 30 | ||
m_InnerSpotAngle: 21.80208 | ||
m_CookieSize: 10 | ||
m_Shadows: | ||
m_Type: 0 | ||
m_Resolution: -1 | ||
m_CustomResolution: -1 | ||
m_Strength: 1 | ||
m_Bias: 0.05 | ||
m_NormalBias: 0.4 | ||
m_NearPlane: 0.2 | ||
m_CullingMatrixOverride: | ||
e00: 1 | ||
e01: 0 | ||
e02: 0 | ||
e03: 0 | ||
e10: 0 | ||
e11: 1 | ||
e12: 0 | ||
e13: 0 | ||
e20: 0 | ||
e21: 0 | ||
e22: 1 | ||
e23: 0 | ||
e30: 0 | ||
e31: 0 | ||
e32: 0 | ||
e33: 1 | ||
m_UseCullingMatrixOverride: 0 | ||
m_Cookie: {fileID: 0} | ||
m_DrawHalo: 0 | ||
m_Flare: {fileID: 0} | ||
m_RenderMode: 2 | ||
m_CullingMask: | ||
serializedVersion: 2 | ||
m_Bits: 4294967295 | ||
m_RenderingLayerMask: 1 | ||
m_Lightmapping: 4 | ||
m_LightShadowCasterMode: 0 | ||
m_AreaSize: {x: 1, y: 1} | ||
m_BounceIntensity: 0 | ||
m_ColorTemperature: 6570 | ||
m_UseColorTemperature: 0 | ||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} | ||
m_UseBoundingSphereOverride: 0 | ||
m_ShadowRadius: 0 | ||
m_ShadowAngle: 0 |
7 changes: 7 additions & 0 deletions
7
Assets/lilFurGenerator/Prefabs/FurCollider (alpha_0.055).prefab.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.