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add The Plan #2

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86 changes: 86 additions & 0 deletions plan.md
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## Features in both modes
* directories represent locations
* must travel through all directories to get from one location to another, but can specify a location to "jump" to (the implication is just that each location on the way was traveled through
* player always has a "home" directory where they are "safe" from harm, can bank items, and return here if died
* multiplayer support (perhaps only play mode, actually?)
* fight together, trade, steal, talk with other players
* "follow" command to stick with another user and let them lead?
* locate other players either by character name or system username
* ability to create locations and NPCs with yaml templates (and possibly also customize attributes/actions)
* have multiple "games" for multiple template sets, perhaps even multiple characters for one template set

## Work mode
* non-destructive: no editing files or changing perms except those that this program laid down itself
* monsters are more rare
* no action will take place without the user taking action first (eg, monsters will never attack first)
* XP awarded for running common bash commands too: this is explained in the form of a story
* would be neat to add user-specific common commands to a "spellbook" and incorporate them
* interesting locations/NPCs/stores(?) scattered randomly or available on demand?

## Play mode
* set a specific dir tree to play in
* when traveling along a dir path, even when "jumping", can be stopped by an event/character
* should pause/quit with warning if user attempts to navigate out of specified tree or home dir

## Characters

### Base stats
* HP
* XP
* str
* def

### Basic attributes
* character name
* character description
* character home (defaults to player's home dir - this could present problems for Play Mode if home dir is not in subdirectory)

### The backpack
* each character, playable and not, owns a backpack where items in their possession are stored
* max (15? 20?) items

### The player character

### NPCs

#### Monsters

## Items

* all items should have the following actions available
* `use`
* `examine` (which has the synonym `look at`)

### Wearables

* `wear` (synonyms: don, put on, equip, wield)

#### Weapons

### Food/drink

* `consume` (synonyms: eat, drink, ingest)

## Buy/Sell/Trade/Give/Steal

* both parties must acquiesce to trade
* NPCs evaluate fairness of a trade by... assigned monetary or rarity value on item? Item "strength"?
* giving can happen without second party's consent if there is room in backpack
* if there is not, need a "drop" option
* stealing is very difficult
* will usually fail, will sometimes notify victim on failure
* NPC reaction to theft?
* Can users see each other's backpack?

## Combat

Turn-based? how will this work with multiple players?
Choosing which weapon/attack type to use?
Unarmed combat?

### Death

If a player character dies, they will be sent back to their home directory with HP restored. (Penalty...?)
If an NPC dies...? Possibility of revival?