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Add mouse-click-effects@anaximeno (#635)
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# Mouse Click Effects | ||
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Display mouse click effects on Cinnamon. |
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mouse-click-effects@anaximeno/files/mouse-click-effects@anaximeno/5.4/clickAnimations.js
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/* clickAnimations.js | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
* | ||
* SPDX-License-Identifier: GPL-3.0-or-later | ||
*/ | ||
'use strict'; | ||
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const Main = imports.ui.main; | ||
const Clutter = imports.gi.Clutter; | ||
const St = imports.gi.St; | ||
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class ClickAnimationMode { | ||
constructor(mode) { | ||
this.mode = mode; | ||
} | ||
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/** | ||
* Animates the click into the screen | ||
* @param {GIcon} icon The icon that will be animated | ||
* @param {Object} options Additional options used while during the animation | ||
*/ | ||
animateClick(icon, options) { | ||
// Implemented by sub-classes | ||
} | ||
} | ||
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class ExpansionClickAnimationMode extends ClickAnimationMode { | ||
animateClick(icon, options) { | ||
const actor_scale = options.icon_size > 20 ? 1.15 : 3; | ||
const [mouse_x, mouse_y, mask] = global.get_pointer(); | ||
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let actor = new St.Icon({ | ||
x: mouse_x, | ||
y: mouse_y, | ||
scale_x: 0, | ||
scale_y: 0, | ||
reactive: false, | ||
can_focus: false, | ||
track_hover: false, | ||
icon_size: options.icon_size, | ||
opacity: options.opacity, | ||
gicon: icon, | ||
}); | ||
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Main.uiGroup.add_child(actor); | ||
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actor.ease({ | ||
opacity: options.opacity * 0.08, | ||
x: mouse_x - (options.icon_size * actor_scale * global.ui_scale / 2), | ||
y: mouse_y - (options.icon_size * actor_scale * global.ui_scale / 2), | ||
scale_x: actor_scale, | ||
scale_y: actor_scale, | ||
duration: options.timeout, | ||
mode: Clutter.AnimationMode.EASE_OUT_SINE, | ||
onComplete: () => { | ||
Main.uiGroup.remove_child(actor); | ||
actor.destroy(); | ||
actor = null; | ||
} | ||
}); | ||
} | ||
} | ||
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class RetractionClickAnimationMode extends ClickAnimationMode { | ||
animateClick(icon, options) { | ||
const [mouse_x, mouse_y, mask] = global.get_pointer(); | ||
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let actor = new St.Icon({ | ||
x: mouse_x - (options.icon_size * global.ui_scale / 2), | ||
y: mouse_y - (options.icon_size * global.ui_scale / 2), | ||
reactive: false, | ||
can_focus: false, | ||
track_hover: false, | ||
icon_size: options.icon_size, | ||
opacity: options.opacity, | ||
gicon: icon, | ||
}); | ||
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Main.uiGroup.add_child(actor); | ||
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actor.ease({ | ||
opacity: options.opacity * 0.1, | ||
x: mouse_x, | ||
y: mouse_y, | ||
scale_x: 0, | ||
scale_y: 0, | ||
duration: options.timeout, | ||
mode: Clutter.AnimationMode.EASE_OUT_SINE, | ||
onComplete: () => { | ||
Main.uiGroup.remove_child(actor); | ||
actor.destroy(); | ||
actor = null; | ||
} | ||
}); | ||
} | ||
} | ||
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class BounceBackClickAnimationMode extends ClickAnimationMode { | ||
animateClick(icon, options) { | ||
const [mouse_x, mouse_y, mask] = global.get_pointer(); | ||
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let actor = new St.Icon({ | ||
x: mouse_x, | ||
y: mouse_y, | ||
scale_x: 0, | ||
scale_y: 0, | ||
reactive: false, | ||
can_focus: false, | ||
track_hover: false, | ||
icon_size: options.icon_size, | ||
opacity: options.opacity * 0.1, | ||
gicon: icon, | ||
}); | ||
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Main.uiGroup.add_child(actor); | ||
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actor.ease({ | ||
x: mouse_x - (options.icon_size * global.ui_scale / 2), | ||
y: mouse_y - (options.icon_size * global.ui_scale / 2), | ||
scale_x: 1, | ||
scale_y: 1, | ||
opacity: options.opacity, | ||
duration: options.timeout * 0.4, | ||
mode: Clutter.AnimationMode.EASE_IN_OUT_CUBIC, | ||
onComplete: () => { | ||
actor.ease({ | ||
opacity: 0, | ||
x: mouse_x, | ||
y: mouse_y, | ||
scale_x: 0, | ||
scale_y: 0, | ||
duration: options.timeout * 0.6, | ||
mode: Clutter.AnimationMode.EASE_IN_OUT_CUBIC, | ||
onComplete: () => { | ||
Main.uiGroup.remove_child(actor); | ||
actor.destroy(); | ||
actor = null; | ||
} | ||
}); | ||
} | ||
}); | ||
} | ||
} | ||
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class BlinkClickAnimationMode extends ClickAnimationMode { | ||
animateClick(icon, options = {}) { | ||
const [mouse_x, mouse_y, mask] = global.get_pointer(); | ||
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let actor = new St.Icon({ | ||
x: mouse_x - (options.icon_size * global.ui_scale / 2), | ||
y: mouse_y - (options.icon_size * global.ui_scale / 2), | ||
reactive: false, | ||
can_focus: false, | ||
track_hover: false, | ||
icon_size: options.icon_size, | ||
opacity: options.opacity, | ||
gicon: icon | ||
}); | ||
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Main.uiGroup.add_child(actor); | ||
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actor.ease({ | ||
opacity: options.opacity * 0.1, | ||
duration: options.timeout, | ||
mode: Clutter.AnimationMode.EASE_IN_OUT_CUBIC, | ||
onComplete: () => { | ||
Main.uiGroup.remove_child(actor); | ||
actor.destroy(); | ||
actor = null; | ||
} | ||
}); | ||
} | ||
} | ||
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class ClickAnimationFactory { | ||
/** | ||
* Returns an click animation mode depending on the given name | ||
* @param {String} mode Click Animation mode name to create | ||
* @returns ClickAnimationMode subclass | ||
*/ | ||
static createForMode(mode) { | ||
switch (mode) { | ||
case "bounce": | ||
return new BounceBackClickAnimationMode(mode); | ||
case "retract": | ||
return new RetractionClickAnimationMode(mode); | ||
case "expand": | ||
return new ExpansionClickAnimationMode(mode); | ||
case "blink": | ||
default: | ||
return new BlinkClickAnimationMode(mode); | ||
} | ||
} | ||
} |
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